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Wookash Podcast
game development
game engineering
game engine
custom engine
Version Control that doesn't suck | Nuno Afonso
Behind Great Games | Dan Schmidt
Programming UI | Nic Barker (Clay), Ray (raylib), Anton Mikhailov (Dreams)
The Hidden Structure of Puzzles | Patrick Traynor
When Medicine Meets Programming | Wassim Alhajomar
You Should Push These Buttons | Tim Bekkers
Casey Muratori on Legendary Handmade Hero!
C is All You Need | Eskil Steenberg
Deciding the fate of C Language
TJ on Neovim, Wild Tech Jobs, and Life
The Ridiculous World of Text | Jimmy Lefevre
What About Rust? | Alice Ryhl
Yet another channel update!
Neovim’s Architecture | Justin Keyes
Math Behind Realtime Graphics | Etay Meiri
Legendary Software Rendering Era | Sean Barrett
Fixing the Web? | Carson Gross
Stay True to Code Performance | Anton Mikhailov
Why Use C for UI Library? | Nic Barker
How Does Linux Work? | Greg Kroah-Hartman
Creating Games Should Be More Fun
Inside Diablo Engine | Marcin Undak
Can You Build a Web Browser? | Andreas Kling
Inside Unity Build Systems | Tomas Jakubauskas
On math, shaders and burnout with Freya Holmér!
Painting with Math | Inigo Quilez
Why D Programming Language? | Lewis Nicolle
File Pilot: Design Meets Performance | Vjekoslav Krajačić
Highly anticipated Mewgenics! | Tyler Glaiel
If you're serious about programming, listen to Stewart Lynch