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Oliver Charles

Incremental GHC builds with Recursive Nix
Incremental GHC builds with Recursive Nix
zero-to-quake-3 day 12: parsing entities & setting the initial spawn point
zero-to-quake-3 day 12: parsing entities & setting the initial spawn point
zero-to-quake-3 day 11: Introducing reactive-banana
zero-to-quake-3 day 11: Introducing reactive-banana
zero-to-quake-3 day 10: Contravariant functors for vertex formats and byte poking
zero-to-quake-3 day 10: Contravariant functors for vertex formats and byte poking
zero-to-quake-3 day 9 (2/2): Loading BSP files
zero-to-quake-3 day 9 (2/2): Loading BSP files
zero-to-quake-3 day 9 (1/1): Loading BSP files
zero-to-quake-3 day 9 (1/1): Loading BSP files
zero-to-quake-3 day 8: Basic FPS camera
zero-to-quake-3 day 8: Basic FPS camera
zero-to-quake-3 day 7: Index buffers & depth testing
zero-to-quake-3 day 7: Index buffers & depth testing
zero-to-quake-3 day 6: Uniform buffers & MVP matrices
zero-to-quake-3 day 6: Uniform buffers & MVP matrices
zero-to-quake-3 day 5: Vertex buffers
zero-to-quake-3 day 5: Vertex buffers
zero-to-quake-3 day 4: Our first triangle
zero-to-quake-3 day 4: Our first triangle
zero-to-quake-3 day 3: Vulkan setup
zero-to-quake-3 day 3: Vulkan setup
zero-to-quake-3 day 2: Vulkan setup
zero-to-quake-3 day 2: Vulkan setup
Quake 3 rendering
Quake 3 rendering
Velopark - weds 20th July. Cat 3 finish
Velopark - weds 20th July. Cat 3 finish
Using ANT+ to spin a cube
Using ANT+ to spin a cube
Lee Gamble A/V @ Oval Space 2015-10-29
Lee Gamble A/V @ Oval Space 2015-10-29
three.one
three.one
Hadoom Level Editor, January 2015
Hadoom Level Editor, January 2015
Pandoc, LIVE!
Pandoc, LIVE!
Hadoom: Choosing textures for levels
Hadoom: Choosing textures for levels
Hadoom with pillars
Hadoom with pillars
Hadoom: Animated lighting
Hadoom: Animated lighting
24 Days of Hackage: gloss
24 Days of Hackage: gloss
24 Days of Hackage 2013: linear
24 Days of Hackage 2013: linear
Asteroids in Netwire and Haskell
Asteroids in Netwire and Haskell
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