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XR Intelligence
Making VR Social – Problematic, Possible, Probable?
VR and the evolution of car design at BMW
Overcoming the Hurdles to Drive Mass Consumer Adoption of VR
Unlocking ways to distribute & monetize VR games and content
Where are the biggest enterprise use cases arising for VR/AR/MR?
The rise and rise of location based virtual reality
Why true interactivity is critical to user experience in VR – and how to do it best
Tracking the impact & ROI of XR in enterprise: Webinar recording
VRX Webinar: XR market gaps and opportunities
XR hardware & content: Current limitations & future potential
Webinar: VR & AR – What’s Real? What’s Hype? What’s the Future?
Immersive Realities: Looking back and leaning forward
Applying VR/AR for use in Enterprise
Webinar: Drive Enterprise Transformation with VR & AR
Webinar: GSK, The Mill and R/GA On How VR & AR Are Changing The Face of Sales & Marketing
WebVR and the mass creation and distribution of virtual reality experiences
The current VR market – and how to survive and thrive in the next 3 years
What really makes a great VR game?
Navigating the social and ethical impacts of VR
Blending incredible tech and incredible storytelling for the ultimate VR experience
Tim Sweeney on Human Interaction in VR
Looking to the Future of VR Through the Past
Bigger than Earth: The opportunities and challenges in a future of virtual worlds
Killer apps for VR beyond gaming & entertainment
Unlocking the real uses and applications of social VR
Building Compelling VR / AR experiences - John Riccitiello, CEO, Unity
The impact of VR and AR on the future of gaming - Tim Sweeney, CEO, Epic Games
Virtual Reality Investment in Europe
The Human Benefit Potential of Virtual Reality - Hilmar Pétursson, CEO, CCP Games
CCP’s Long Road to VR - Hilmar Pétursson, CEO, CCP Games