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Lars Bertram
Some of my work in the Unity Game Engine.
Lux Instant Vegetation - comparison
Lux Instant Vegetation
Lux Lit Particles
Lux URP Essentials – Stylized materials
Lux URP Essentials – Stylized materials
Lux URP Essentials – Advanced lighting features
Advanced Terrain Grass for URP - Stylized grass using touch bending
Preview of ATG using URP.
Testing Lux Water and Aura 2
Lux LWRP Essentials – Dynamic Grass Displacement
CTI HDRP shaders and Lod Transitions
Lux LWRP lit particles
Unity LWRP Particle real time Shadows
Lux LWRP Skin Shader
LuxLWRP Essentials – Effect Shaders
LuxLWRP Essentails – Environment Shaders
CTI and HDRP 5.13.0 in Unity 2019.1.
Unity Birch Trees Version 3.0 and Vegetation Studio Pro
Conifers [BOTD]
Color Map Ultra Terrain Shader 4.0 - Procedural Water Flow
Unity Oak Trees Version 2.0
Lux Lit Particles
Lux Water – Deep Water Rendering (heavy bending)
Lux Water – Split screen support for underwater rendering
Lux Water – Deep water rendering
Lux Water – Tessellation and projected Displacement
Lux Water - Water Projectors
Lux Water – Overlays
Lux Water – Water Volumes
Advanced Terrain Grass - Floating Origin Support