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Lars Bertram

Some of my work in the Unity Game Engine.

Lux Instant Vegetation - comparison
Lux Instant Vegetation - comparison
Lux Instant Vegetation
Lux Instant Vegetation
Lux Lit Particles
Lux Lit Particles
Lux URP Essentials – Stylized materials
Lux URP Essentials – Stylized materials
Lux URP Essentials – Stylized materials
Lux URP Essentials – Stylized materials
Lux URP Essentials – Advanced lighting features
Lux URP Essentials – Advanced lighting features
Advanced Terrain Grass for URP - Stylized grass using touch bending
Advanced Terrain Grass for URP - Stylized grass using touch bending
Preview of ATG using URP.
Preview of ATG using URP.
Testing Lux Water and Aura 2
Testing Lux Water and Aura 2
Lux LWRP Essentials – Dynamic Grass Displacement
Lux LWRP Essentials – Dynamic Grass Displacement
CTI HDRP shaders and Lod Transitions
CTI HDRP shaders and Lod Transitions
Lux LWRP lit particles
Lux LWRP lit particles
Unity LWRP Particle real time Shadows
Unity LWRP Particle real time Shadows
Lux LWRP Skin Shader
Lux LWRP Skin Shader
LuxLWRP Essentials – Effect Shaders
LuxLWRP Essentials – Effect Shaders
LuxLWRP Essentails – Environment Shaders
LuxLWRP Essentails – Environment Shaders
CTI and HDRP 5.13.0 in Unity 2019.1.
CTI and HDRP 5.13.0 in Unity 2019.1.
Unity Birch Trees Version 3.0 and Vegetation Studio Pro
Unity Birch Trees Version 3.0 and Vegetation Studio Pro
Conifers [BOTD]
Conifers [BOTD]
Color Map Ultra Terrain Shader 4.0 - Procedural Water Flow
Color Map Ultra Terrain Shader 4.0 - Procedural Water Flow
Unity Oak Trees Version 2.0
Unity Oak Trees Version 2.0
Lux Lit Particles
Lux Lit Particles
Lux Water – Deep Water Rendering (heavy bending)
Lux Water – Deep Water Rendering (heavy bending)
Lux Water – Split screen support for underwater rendering
Lux Water – Split screen support for underwater rendering
Lux Water – Deep water rendering
Lux Water – Deep water rendering
Lux Water – Tessellation and projected Displacement
Lux Water – Tessellation and projected Displacement
Lux Water - Water Projectors
Lux Water - Water Projectors
Lux Water – Overlays
Lux Water – Overlays
Lux Water – Water Volumes
Lux Water – Water Volumes
Advanced Terrain Grass - Floating Origin Support
Advanced Terrain Grass - Floating Origin Support
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