IGI™

Project I.G.I. (released in North America as Project I.G.I.: I'm Going In) is a tactical first-person shooter video game. It was developed by Innerloop Studios and released in December 2000 by Eidos Interactive.[1] The game received mixed reviews due to shortcomings including a poorly programmed A.I., lack of a mid-game save option, and the lack of multiplayer features. However it was praised for its sound design and graphics, thanks in part to its use of a proprietary game engine that was previously used in Innerloop's Joint Strike Fighter.

It was followed up in 2003 by I.G.I.-2: Covert Strike.

North American cover art

Developer(s):Innerloop Studios
Publisher(s):Eidos Interactive
Director(s):Andrew Wensley
Producer(s):Richard Carter
Frank Hom Designer(s):Gavin Skinner
Programmer(s):Ole Marius Liabo
Artist(s):Olav-Rasmus Vorren
Composer(s):Kim M. Jensen
Platform(s):Microsoft Windows

Release:
EU: 8 December 2000
NA: 15 December 2000
Genre(s):Tactical shooter
Mode(s):Single player