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Nick Crockett

GG: Zip Grapple (Custom Movement)
GG: Zip Grapple (Custom Movement)
GG: Passive Target Aquisition
GG: Passive Target Aquisition
Add Health To Your Player Character
Add Health To Your Player Character
Adding Signs or Dialogue
Adding Signs or Dialogue
Flash Red When Damaged
Flash Red When Damaged
160 - Inverse Kinematics
160 - Inverse Kinematics
Making Feet with the Rotation Constraint
Making Feet with the Rotation Constraint
Modeling The Demo Guy
Modeling The Demo Guy
Using Edit Mode to Model the Basic Shape of a Character
Using Edit Mode to Model the Basic Shape of a Character
Animation Basics
Animation Basics
Rigging Tips
Rigging Tips
Most Basic Rig Ever
Most Basic Rig Ever
Weight Painting the Most Basic Rig Ever
Weight Painting the Most Basic Rig Ever
DMA 160 - UV Mapping
DMA 160 - UV Mapping
160 - Texture Bake
160 - Texture Bake
Boolean Modifier
Boolean Modifier
Cleaning Up a Mess(h)
Cleaning Up a Mess(h)
160 - Blender Basics
160 - Blender Basics
160 - Retopology Tips
160 - Retopology Tips
160 - Modifiers
160 - Modifiers
160 - Getting Started w Retopology
160 - Getting Started w Retopology
Controlling the Animator with the Blend Tree
Controlling the Animator with the Blend Tree
Controlling the Animator With Parameters
Controlling the Animator With Parameters
Mixamo and Animator Basics
Mixamo and Animator Basics
Weird Creatures 0: Cyclops Modeling (No Commentary)
Weird Creatures 0: Cyclops Modeling (No Commentary)
Weird Creatures 5: Animator Controller in Unity
Weird Creatures 5: Animator Controller in Unity
Weird Creatures 4: Animation & Actions in Blender
Weird Creatures 4: Animation & Actions in Blender
Weird Creatures 3: Bone Constraints - Inverse Kinematics, Copy Rotation
Weird Creatures 3: Bone Constraints - Inverse Kinematics, Copy Rotation
Weird Creatures 2: Weight Painting in Blender
Weird Creatures 2: Weight Painting in Blender
Weird Creatures 1: Rigging in Blender
Weird Creatures 1: Rigging in Blender
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