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Nick Crockett
GG: Zip Grapple (Custom Movement)
GG: Passive Target Aquisition
Add Health To Your Player Character
Adding Signs or Dialogue
Flash Red When Damaged
160 - Inverse Kinematics
Making Feet with the Rotation Constraint
Modeling The Demo Guy
Using Edit Mode to Model the Basic Shape of a Character
Animation Basics
Rigging Tips
Most Basic Rig Ever
Weight Painting the Most Basic Rig Ever
DMA 160 - UV Mapping
160 - Texture Bake
Boolean Modifier
Cleaning Up a Mess(h)
160 - Blender Basics
160 - Retopology Tips
160 - Modifiers
160 - Getting Started w Retopology
Controlling the Animator with the Blend Tree
Controlling the Animator With Parameters
Mixamo and Animator Basics
Weird Creatures 0: Cyclops Modeling (No Commentary)
Weird Creatures 5: Animator Controller in Unity
Weird Creatures 4: Animation & Actions in Blender
Weird Creatures 3: Bone Constraints - Inverse Kinematics, Copy Rotation
Weird Creatures 2: Weight Painting in Blender
Weird Creatures 1: Rigging in Blender