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Mark McKay

I'm doing a lot of indie game development and art. Follow what I'm going on my channel!

Create and Animate shape keys in Blender
Create and Animate shape keys in Blender
Edge Outliner in Godot!
Edge Outliner in Godot!
Parrot 1 1 0 Update
Parrot 1 1 0 Update
Parrot Lipsync 1.0.5
Parrot Lipsync 1.0.5
Cyclops Level Builder 1.0.4
Cyclops Level Builder 1.0.4
Lip syncing with shape keys in Blender
Lip syncing with shape keys in Blender
Parrot Lipsync 1 0 2 Update
Parrot Lipsync 1 0 2 Update
Cyclops Level Builder 1.0.3
Cyclops Level Builder 1.0.3
Welcome to the Channel!
Welcome to the Channel!
Marching Cubes Volumetric Viewer for Godot
Marching Cubes Volumetric Viewer for Godot
Baking Terrain Textures in Blender
Baking Terrain Textures in Blender
Eyeball Shader for Godot
Eyeball Shader for Godot
Auto Lipsync in Blender with Parrot Lipsync
Auto Lipsync in Blender with Parrot Lipsync
MuseScore 3.7 - Piano Roll Editor Updates
MuseScore 3.7 - Piano Roll Editor Updates
Cyclops Level Builder 1.0.2
Cyclops Level Builder 1.0.2
Lip syncing in Blender
Lip syncing in Blender
Volume Shader 1.0.2 - Cutting Planes
Volume Shader 1.0.2 - Cutting Planes
Volume Viewer for Godot
Volume Viewer for Godot
Creating Rich Terrain Shaders in Blender and Godot
Creating Rich Terrain Shaders in Blender and Godot
Painting Rich Terrains in Blender
Painting Rich Terrains in Blender
Cyclops Level Builder v1.0.1
Cyclops Level Builder v1.0.1
Cyclops Level Builder Tutorial
Cyclops Level Builder Tutorial
Cyclops Level Builder - Quick View
Cyclops Level Builder - Quick View
Making breakable objects in Godot
Making breakable objects in Godot
Modelling Fernando
Modelling Fernando
Create a door that can swing either way on its hinges for a game engine
Create a door that can swing either way on its hinges for a game engine
Making Chains in Blender with Geometry Nodes
Making Chains in Blender with Geometry Nodes
Creating Game Ready Fur in Blender
Creating Game Ready Fur in Blender
Godot Wild Jam #54 Wrap-up
Godot Wild Jam #54 Wrap-up
Export terrain from Blender and create a shader for it in Unity
Export terrain from Blender and create a shader for it in Unity
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