Stephen Andri 3D

Soon to come: A beginner series of Game development principals focusing on the Art Pipeline, to help those curious and looking into what goes into the art for Game Development. From your 3d Package of choice to a game Engine, the series will cover aspects like 3d package options for the industry, and principles like Modelling, Normals, UVing, Texturing tools, pipeline tools, Animations, rigging, and techniques used in the games industry.