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John Satan
Character modelling and rigging
[Blender] How to install asset libraries
[Blender 3.6] Creating hair cards using geometry nodes
[Blender] How to make simple LOD system in geometry nodes [nodes with geometry] (slow version)
[Blender] How to handle multiple cameras in geometry nodes [nodes with geometry] (Slow version)
[Blender] How to make simple LOD system in geometry nodes [nodes with geometry]
[Blender] How to handle multiple cameras in geometry nodes [nodes with geometry]
[Blender 3.6] Quick and easy tension maps generator using geometry nodes (slow version)
[Blender 3.6] Quick and easy tension maps generator using geometry nodes
[Blender] animated displacement and normal using geometry nodes (slow version)
[Blender] animated displacement and normal using geometry nodes
[Blender] How to easily find PROPORTIONS for your body sculpt (slow version)
[Blender] How to easily find PROPORTIONS for your body sculpt
[Blender] Mouth rigging (slow version) [Constraint Overload]
[Blender] Mouth rigging [Constraint Overload]
[Blender] Quickmap: The most reliable retargeting add-on [Blender bits]
[Blender] Weight paint complex shoes fast and easy
[Blender] fingers rig improvement
[Blender] Wrists and ankles improvement
[Blender] Knees and elbows rig improvement
[Blender] Pelvis rig improvement
[Blender] Shoulder rig improvement
[Blender] Breast rig improvement
[Blender] Retarget shapekeys mocap to any rig [Blender bits]
[Blender] Projection mapping and some decals [Blender bits]
[Blender] Eye rigging [Constraint Overload]
[Blender] Animated normals [The Mask Workflow]
[Blender] Baking procedural setup into normal map [The Mask Workflow]
[Blender] Baking mesh pattern into texture [The Mask Workflow]
[Blender] Node Groups [The Mask Workflow]
[Blender] Procedural skin bumps [The Mask Workflow]