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StudiousLearning

Studious Learning, is a place for Unity Tips, tools and more to help you get the most from Unity development.

If you like the videos you can get perks and help keep them free by supporting me on our Patreon page or if you have further questions, post them in the YouTube comments or you can connect with us on our Facebook page in the links section below or our Community Facebook group.

Facebook Page
https://www.facebook.com/StudiousLearning

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https://www.facebook.com/groups/LearnUnity/

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I Made the Classic Snake Game in Unity – Here's How YOU Can Too (Step-by-Step!)
I Made the Classic Snake Game in Unity – Here's How YOU Can Too (Step-by-Step!)
Unity 2021, 2022, 2023: Visual Studio Code Setup & Troubleshooting for Unity Development
Unity 2021, 2022, 2023: Visual Studio Code Setup & Troubleshooting for Unity Development
Fix Visual Studio Autocomplete/Intellisense in Unity - (2018, 2019, 2020, 2021, 2022, 2023)
Fix Visual Studio Autocomplete/Intellisense in Unity - (2018, 2019, 2020, 2021, 2022, 2023)
Writing a Countdown timer in Unity with a C# Timer
Writing a Countdown timer in Unity with a C# Timer
How to optimize your UI in Unity for better performance
How to optimize your UI in Unity for better performance
Things you should check for when installing Android tools for Unity on Unity 2019+
Things you should check for when installing Android tools for Unity on Unity 2019+
Tutorial on how to create a safe area for Unity UI for PC
Tutorial on how to create a safe area for Unity UI for PC
Importing Blender models to Unity
Importing Blender models to Unity
Unity 2020.2 C# 8.0 Switch Expressions
Unity 2020.2 C# 8.0 Switch Expressions
Unity Basics Player Movement
Unity Basics Player Movement
Intermediate Coding Tips and Using LinQ
Intermediate Coding Tips and Using LinQ
Unity - Designing UI for different Aspect Ratios
Unity - Designing UI for different Aspect Ratios
Implementing a repeatable Button in Unity Mobile
Implementing a repeatable Button in Unity Mobile
Using a  Static Class to hold persistent data.
Using a Static Class to hold persistent data.
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