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Видео ютуба по тегу Pulsiphergamedesign
Lew Pulsipher game design talk at WBC13 part 2
Lew Pulsipher game design talk at WBC 2013 part 1
PrezCon 2024, esp. attendance
Making "Irrelevant Space Battles" at WBC
Russia's tradition of attritional warfare
GrogCon (Orlando "Old School" RPGs) report
RPGs and Euros are opposites
Balancing number of players in asymmetric conflict games
Confusions of Gaming: participation vs earning
Typical warfare in pre-modern times was raiding and wealth extraction (often tribute-taking)
Fundamental differences tabletop and video games
10 "Need to Knows" about protecting IP (Intellectual Property), part 1
What is the natural number of players for wargames?
When to expand your holdings in conflict games
Playtesting "in the mind's eye"
Discussion of Numbers and Probability in Wargames, Part 1
Independent and Dependent Combat
Stages of Playtesting
More about games as ways to organize play
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