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🎮 Title: 獣王記 (Jūōki)
🔄 Translation: Beast King Chronicle
🕹 Platform Spec
🖥️ System: Family Computer (Famicom)
🌍 Region Label: JP
📄 Revision: Original
🔁 Port Info ¹
• Port Type: Enhanced Demake / Exclusive Expanded Port
• Port Origin: Arcade (Sega System 16, 1988)
📅 Release: 1990-07-20
🏢 Publisher: Asmik
👾 Developer: Interlink
🎲 Genre: Action → Beat'em Up ²
🧮 Score Profile ³
⭐️ Personal Score: B–
🌐 Consensus Score: C+ (✓)
💬 Cultural Impact (Ψ): C (▽)
📆 Historical Tier: C+ (✓)
✅ Completion Status: Full Game Clear
🔥 Difficulty Profile
🔧 Difficulty Mode: Normal
📈 Difficulty Curve: Constant High with Spikes
⚙️ Perceived Global Difficulty: Demanding / High Pressure
🧠 Play Mode: Focused Play
🎯 Intent: Reference Session
In this exclusive Famicom adaptation of Jūōki (Altered Beast), players take the role of Fūga , a legendary Beastman revived by the gods to descend to Earth and rescue the goddess Athena from the forces of the Demon God. The journey spans eight side‑scrolling stages, each with its own mythological or fantastical setting—from haunted graveyards and icy wastelands to underwater realms, volcanic landscapes, and cosmic palaces. Combat blends punches, kicks , crouches, jumps, and special moves, with the core mechanic revolving around collecting Spirit Balls from rare albino skeletal wolves. These orbs power Fūga from Normal to Muscle to Max Muscle form, and finally into one of eight unique Beastman forms 🐉🦁🐻🦈🐅🦅🐺✨, each with distinctive abilities—ranging from the Wolf’s energy blasts 💥 and dashing strikes 🔄, to the Shark’s aquatic assaults 🫧, the Phoenix’s fiery aerial attacks 🔥🪽, and the Gold Wolf’s devastating super fireball 🔵🔥.
Every stage introduces new enemy types —from skeletal warriors and ogres to krakens, dragons, and demons 😈—culminating in a boss battle 🛡️ that tests mastery of each beast’s skills. While retaining the arcade original’s transformation‑driven action, this version expands the experience with additional beasts, stages, and bosses, making it an enhanced demake tailored to 8‑bit hardware. Its blend of mythological fantasy 🏛️, varied environments, and transformation‑based combat gives it a distinct identity within the series, valued today as both a curiosity for collectors and a unique reinterpretation of a Sega classic.
NOTES:
¹ The Famicom release of Jūōki (Altered Beast) is an enhanced demake—rebuilt for 8‑bit hardware with reduced audiovisual fidelity but expanded content. Unlike a straight downgrade, it adds new stages, exclusive beast transformations, and original bosses, making it an exclusive expanded port that reinterprets the arcade game while preserving its core side‑scrolling combat and transformation mechanics.
² A side‑scrolling action game that blends beat ’em up combat with light platforming. Players advance through discrete stages, defeating waves of enemies and facing a boss at the end of each. A defining feature is the ability to transform into various mythical beasts—each with unique attacks—by collecting power‑up orbs, adding variety to both movement and combat. The setting draws on a fantastical take on Greek mythology, with creatures and environments reimagined for an 8‑bit adaptation.
³ While the Famicom version of Jūōki (Altered Beast) offers exclusive stages, beast forms, and bosses, its technical limitations, simplified controls, and uneven pacing keep it from higher acclaim. Consensus reception remains modest, as it never left Japan and was overshadowed by the arcade and Mega Drive versions. Its cultural footprint is minimal, known mainly among collectors and preservationists. Historically, it holds moderate value as an example of an enhanced demake with unique content, illustrating how 8‑bit adaptations could reinterpret arcade hits within strict hardware constraints.
Chapters
00:00 Intro
00:37 Stage 1
02:50 Stage 2
05:12 Stage 3
07:22 Stage 4
09:25 Stage 5
12:10 Stage 6
16:01 Stage 7
19:50 Stage 8
23:05 Ending
#AlteredBeastNES #AlteredBeastFamicom #AlteredBeast
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