Mirror Lab Tutorial 18 - Height Map 3D: Lighting

Описание к видео Mirror Lab Tutorial 18 - Height Map 3D: Lighting

Mirror Lab Tricks XVIII - Height Map 3D - Lighting

1. Pick your source image
2. Apply blur with intensity at 5 or so to reduce spiky effects in 3D
3. Apply Alchemy/Height Map 3D
4. Set Ambient light color, for example to dark red.
5. Set Source light color, for example to light yellow.
6. Adjust gamma if image is too dark.
7. Set Specular reflection to a non zero value to get shiny reflections.
8. Use Light Rx and Light Ry to change the position of the light source and hence the direction of shadows.

Note:
- Normal Smoothing can be used to produce smoother Specular reflections.

Source picture: @unsplash

Комментарии

Информация по комментариям в разработке