Quick combat design and AI example from The Division 2

Описание к видео Quick combat design and AI example from The Division 2

The rushers and assaults work hard to flank me on both sides while a sniper and an elite stay as far back as they can. Assaults actually usually call out flanks but they didn't here. They do have a number of other callouts though, such as when I get the drone out, when I get too close, etc. I really like how the AI behaves, with smart attempts to flush you out and keep you from getting too comfortable.

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