Logo video2dn
  • Сохранить видео с ютуба
  • Категории
    • Музыка
    • Кино и Анимация
    • Автомобили
    • Животные
    • Спорт
    • Путешествия
    • Игры
    • Люди и Блоги
    • Юмор
    • Развлечения
    • Новости и Политика
    • Howto и Стиль
    • Diy своими руками
    • Образование
    • Наука и Технологии
    • Некоммерческие Организации
  • О сайте

Скачать или смотреть How to Pass a Local Instance to a Global Callback Function in C++

  • vlogize
  • 2025-04-03
  • 2
How to Pass a Local Instance to a Global Callback Function in C++
How can I give a global callback function a local instance?c++callbacknamespacesglfw
  • ok logo

Скачать How to Pass a Local Instance to a Global Callback Function in C++ бесплатно в качестве 4к (2к / 1080p)

У нас вы можете скачать бесплатно How to Pass a Local Instance to a Global Callback Function in C++ или посмотреть видео с ютуба в максимальном доступном качестве.

Для скачивания выберите вариант из формы ниже:

  • Информация по загрузке:

Cкачать музыку How to Pass a Local Instance to a Global Callback Function in C++ бесплатно в формате MP3:

Если иконки загрузки не отобразились, ПОЖАЛУЙСТА, НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если у вас возникли трудности с загрузкой, пожалуйста, свяжитесь с нами по контактам, указанным в нижней части страницы.
Спасибо за использование сервиса video2dn.com

Описание к видео How to Pass a Local Instance to a Global Callback Function in C++

Learn how to effectively give a global callback function in C++ access to a local instance, utilizing GLFW's window user pointer.
---
This video is based on the question https://stackoverflow.com/q/74089773/ asked by the user 'Roman Lebedev' ( https://stackoverflow.com/u/19952410/ ) and on the answer https://stackoverflow.com/a/74089822/ provided by the user '273K' ( https://stackoverflow.com/u/6752050/ ) at 'Stack Overflow' website. Thanks to these great users and Stackexchange community for their contributions.

Visit these links for original content and any more details, such as alternate solutions, latest updates/developments on topic, comments, revision history etc. For example, the original title of the Question was: How can I give a global callback function a local instance?

Also, Content (except music) licensed under CC BY-SA https://meta.stackexchange.com/help/l...
The original Question post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license, and the original Answer post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license.

If anything seems off to you, please feel free to write me at vlogize [AT] gmail [DOT] com.
---
How to Pass a Local Instance to a Global Callback Function in C++

When developing applications in C++, especially those utilizing GLFW for handling windows and input events, we often encounter scenarios where we need to manage interactions between global callback functions and local variables. A specific question arises: How can I give a global callback function a local instance? This blog will provide a clear solution to that problem, equipping you with the knowledge to effectively manage object instances in callback functions.

Understanding the Problem

In your C++ program using GLFW, you might have a global callback function defined for handling keyboard input. Here's a basic example:

[[See Video to Reveal this Text or Code Snippet]]

This callback function is in the global namespace, which means it cannot directly access local instances created in another function, like main(). For instance, in your main() function, you might have declared an object of the Sphere class as follows:

[[See Video to Reveal this Text or Code Snippet]]

The challenge is to communicate information about lightSphere to the global key_callback. You want to avoid declaring the sphere globally simply to make it accessible.

The Solution: Using GLFW's User Pointer

Fortunately, GLFW provides a neat way to overcome this limitation through the use of window user pointers. Let's break down the solution step-by-step:

Step 1: Set the User Pointer

Before setting the key callback, we set the user pointer for the GLFW window. This allows us to attach any data (in our case, an instance of Sphere) to the window.

[[See Video to Reveal this Text or Code Snippet]]

Here, we pass the address of lightSphere to glfwSetWindowUserPointer. This means we are storing a reference to our local instance in the GLFW window, which can later be retrieved within the callback.

Step 2: Retrieve the User Pointer in the Callback

Once the user pointer is set, we can modify our key_callback function to retrieve the Sphere object using the window user pointer:

[[See Video to Reveal this Text or Code Snippet]]

Step 3: Complete Example

Here's how the complete solution looks in the context of your program:

[[See Video to Reveal this Text or Code Snippet]]

Conclusion

By utilizing GLFW's window user pointer, you efficiently pass local instances to global callback functions without cluttering your global namespace. This is not only a clean solution but also adheres to good programming practices by keeping your code modular and organized. Next time you face the challenge of accessing local instances within global callback functions, remember this approach! Happy coding!

Комментарии

Информация по комментариям в разработке

Похожие видео

  • О нас
  • Контакты
  • Отказ от ответственности - Disclaimer
  • Условия использования сайта - TOS
  • Политика конфиденциальности

video2dn Copyright © 2023 - 2025

Контакты для правообладателей [email protected]