Substance Painter : Opacity Map (Baking) and Transparency

Описание к видео Substance Painter : Opacity Map (Baking) and Transparency

Final Result on Sketchfab : https://skfb.ly/6SVqH
1/ Bake only the Normal Maps without diffusion (Dilation, padding, etc).
2/ Export this Normal Map to Photoshop, change the color layer to white, create a black background layer. Export this image that'll be your opacity map.
3/ Back in Substance Painter, Bake all the usual Mesh Maps, but with bleeding this time (aka diffusion / dilation / padding)
4/ Import into Substance Painter's Shelf the Opacity map that you just made in Photoshop.
5/ add a Texture Set Settings : Opacity
6/ Change Substance's display Shader Settings to "pbr-metal-rough-with-[...]"

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