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Скачать или смотреть Minecraft Hex Casting: Hex++ Functions, Global variables, Lists, and auto-command generation

  • Hubcat
  • 2026-01-16
  • 44
Minecraft Hex Casting: Hex++ Functions, Global variables, Lists, and auto-command generation
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Описание к видео Minecraft Hex Casting: Hex++ Functions, Global variables, Lists, and auto-command generation

This video I'm showing off functions, global variables, and lists. I've also hooked up hexagon, an interpreter that can turn my hexpattern code output into a /give command for Minecraft, similar to what Hex Studio was doing before. Hexagon supports more modern patterns as Hex Studio is somewhat out-of-date, and it's hooked up so it automatically generates the /give command.

For those wondering why I use the "check_block" command 5 times in a row in my water-fill spell instead of using a while loop, the compiler is currently very un-optimal with the stack with recursive while loops, because it keeps a copy of the patterns in the while loop on the stack so it can loop them, but it stays on the stack until it resolves, so recursively calling a function in a while loop fills the stack up with copies of the patterns in the while loop. When I had it in a while loop, the code could only fill ~20 blocks with water before failing to run due to the stack limit. I have an idea on how to fix this, but I haven't done it yet, and it may wait until post-public release.

This marks the completion of the last of the large features I wanted to implement before public release, here's what's left (list subject to change):
Basic compile time optimization
Full support for hex casting operations/spells
Documentation

The "full support" one may feel like a big step, but it's mostly just going through all the patterns and hooking up an in-built function for them. It will take some time, but won't be too difficult. Documentation will probably also be a fairly lengthy but not too difficult task, and compile time optimization is probably the most complex but shouldn't take too long

Here's a link to hexagon, which I use to compile my hexpattern output into a /give command: https://master-bw3.github.io/Hexagon/

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