Level Design in Metal Gear Solid V The Phantom Pain - Behind the Scenes

Описание к видео Level Design in Metal Gear Solid V The Phantom Pain - Behind the Scenes

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This video explores what a low poly, un-textured level from MGS:V looks like as we explore "Jade Forest" the online map, and compare it to the final version to uncover what tricks the Kojima LA Studio team did to produce the level.

2:18 Jump to Video - No Commentary
9:05 Jump to Video - With Commentary

Special thanks to Jacob Norris at PurePolygons.com
You can read the article here: http://polycount.com/discussion/15846...

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