Simulating Sculpted clothing in Maya with nCloth - Part 5/8

Описание к видео Simulating Sculpted clothing in Maya with nCloth - Part 5/8

In this tutorial series, I will be showing how to simulate rigged clothing, that have complex geometries, with an nCloth system in Autodesk Maya. The clothing have pre-existing folds that were designed in Pixologic Zbrush. This tutorial will be useful for you if you already have 3d modeled clothing with complex geometry that you want to be able to simulate without needing to reconstruct them from scratch in a cloth simulator like Marvelous Designer.

LESSONS
Part 1: Course overview    • Simulating Sculpted clothing in Maya ...  
Part 2: Stripping the clothing for nCloth systems    • Simulating Sculpted clothing in Maya ...  
Part 3: Creating simulatable proxy for jacket    • Simulating Sculpted clothing in Maya ...  
Part 4: Creating simulatable proxy for shorts    • Simulating Sculpted clothing in Maya ...  
Part 5: Setting up nCloth for jacket    • Simulating Sculpted clothing in Maya ...  
Part 6: Setting up nCloth for shorts    • Simulating Sculpted clothing in Maya ...  
Part 7: Cleanup and closing    • Simulating Sculpted clothing in Maya ...  
Part 8: Bonus - Simulating shorts tug    • Simulating Sculpted clothing in Maya ...   (will be public at 11:40pm today 1/28/2924)

CHAPTERS
00:00 Intro
00:07 Review of animation I will be testing the simulation on
00:31 Hiding original clothing meshes until they are needed
00:46 Giving nCloth negative frames to settle
01:36 Importing and prepping jacket nCloth simulation proxy
02:02 Cached playback
02:26 Overview of what is going to be nCloth and what is going to be a passive collider
03:28 Naming simulation mesh
03:54 Creating jacket nCloth and assigning passive colliders
06:41 Playblast with default nCloth settings
07:09 Overview of simulation goals for this course, (Simple vs Realstic, Primary Secondary and Tertiary details discussion)
08:29 Stretch, Compression and Bend Resistance
09:12 Friction
10:01 Playblast with modified resistance and friction properties
11:14 Damp
11:47 Playblast with damp property modification
12:45 Attaching jacket 3d model to its nCloth Proxy/simulation mesh
19:08 Playblast of final result
19:45 Snippet about a way to control nCloth during simulation
20:06 Real world scale
20:33 Using a point to surface constraint to hold the sleeves in place
22:05 Playblast of final result with sleeves constrained
22:59 Cranking up solver settings and caching result
23:35 Next lesson overview



“Gang” and “Milky” graffiti image behind jacket by memetsaputra on Freepik
“Boom” and “Spray” graffiti image behind jacket by NACreative on Freepik
Fast Forward double arrow Icon by Freepik

Upload Date: January 9th 2024, 11 am to 1 pm

Комментарии

Информация по комментариям в разработке