Assault on Doomrock: Ultimate Edition | GameFound Preview | Game Overview & Gameplay

Описание к видео Assault on Doomrock: Ultimate Edition | GameFound Preview | Game Overview & Gameplay

Rolling Solo Patreon:   / rollingsolo  

Rollers! Join me today for a first look at Assault on Doomrock: Ultimate Edition created by Tom Stasiak and published by BD Games. In this video, I'll cover an overview and gameplay of the protoype to help you make an informed decision on the future Ultimate Edition landing on GameFound in mid-March! Thanks for watching, let me know your thoughts in the comments below and hope you enjoy! ;D

FYI: Apologies, the project has officially moved from Kickstarter to GameFound.

Assault on Doomrock: Ultimate Edition GameFound Campaign: https://gamefound.com/projects/draft/...

BD Games Discord Community:   / discord  

Assault on Doomrock Facebook Page:   / assaultondoomrock  

Intro 0:00
Overview 0:46
Game Components Overview 4:33
Act 1 | Adventure Gameplay 17:58
Act 1 | Battle Gameplay 37:59
Conclusion 1:19:25
Patreon Rolling Solo Producers 1:22:31

FYIs:
44:14 - Gaining and spending tokens together isn't done during battle. Each Hero gains and spends their tokens individually.
48:32 - Another option with the custom dice is to assign the skull pips normally according to their value, re-rolling them is not compulsory.
1:00:38 - Terrain works a bit differently. The default is the side with dice results depicted. Flipped to blank side when used by heroes.
Enemies activate terrain that was NOT used by heroes.
1:05:23 - Repeated FYI for one above for token gaining, later spent from both characters.
1:10:02 - Lasers is an attack that can be used on distant groups.

"A complete and updated version of the cooperative fantasy board game, where you can die from an arrow in the knee, poor decisions and dry jokes.

A three-act fantasy adventure campaign featuring exploration and combat, now with v4.0 rules, numerous enhancements and improvements, integrated expansions and twice the amount of content released for the game previously.

While exploration is focused on creating meaningful decisions with impactful results, combat in Doomrock is highly tactical and aims to be fair by introducing a minimum amount of output randomness and rewarding experienced play; all while giving a hardcore challange.

Main features:
- Focus on replayability, with scenarios in the spirit of rogue-like games, generated from a massive amount of cards
- A distinct, gridless battle system utilizing dice-allocation mechanics and encounters powered by highly-thematic A.I.
- Power up between encounters by exploring a randomly-generated world and resolving quests, triggering events, and scoring epic gear and new abilities that bring unexpected synergies between heroes."

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Created By: Adam Smith
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