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Скачать или смотреть finalRender Subscription Drop 1 : Render to Texture New Feature

  • Cebas Visual Technology
  • 2018-03-28
  • 890
finalRender Subscription Drop 1 : Render to Texture New Feature
#architectural_interior_visuals #vfx #3dsMax #tp #thinkingParticles#gameVFX#music_video_effects#3dsMax
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Описание к видео finalRender Subscription Drop 1 : Render to Texture New Feature

Firstly, please Subscribe, if you have not. Support cebas channel for more tutorials and videos! Thank you.

Welcome to the Cebas Visual Technology's finalRender New Features Video #1. In this video, Edwin Braun shows you how to bake texture with finalRender right from 3dsMax, fully integrated.

Bake texture into Bitmap
select one or multiple objects

Simply select the channel you wish to bake under 'Add Texture Elements' : in this example, Edwin used 'DiffuseMap' / auto-placed in Diffuse Channel.
Set your resolution
Shell material supported
keep the Source material for reference

Click Material Editor from Max menu
fully procedural 'diffuse map' namely fR-3dGradient baking in Max workflow. It is usually not possible to get this kind of material into game engine or any real time application, so this is why Texture Baking is needed.

Press Render and in a few seconds, you have the individual objects unwrapped and rendered to texture baking.

Keep in mind, you can decide to use finalRender texture baking running on either CPU or GPU alone, or on both. This is the finalRender trueHybrid(TM) technology. Giving you quality and speed.

Now you can have procedural texture right from the viewport.

NEXT: New Drop 1 Feature: fR Adaptive Sampling (   • finalRender Subscription Drop 1 : What is ...  )

finalRender Subscription update Drop 1.0 released in March 2018. Visit http://www.cebas.com/finalRender for instant download with the cebas product manager. Trial version is available.

To request a finalRender trueHybrid brochure from [email protected]

======================================================
Remember to Subscribe and never miss a beat with cebas !

cebas Visual Technology major flagship software for 3dsmax/3dMax includes 2017 major release finalRender trueHybrid (TM), thinkingParticles, finalToon and PSD-Manager.

Please take some browsing time to view cebas Visual Technology's latest finalRender trueHybrid and the AI-denoiser as well as network licensing two-in-one options.

thinkingParticles drives critical VFX (visual effects) scenes in major motion pictures, television series, games cinematic and commercial marketing projects. Upcoming film FX with thinkingParticles includes
ScanlineVFX's Geostorm, MEG, Justice League and recent release, Guardians of the Galaxy 2.

TV series visual effects, to name a few: EncoreVFX DC Comics: Black Lightning, Flash, Luke Cage, Legends of Tomorrow. And some episodes of Game of Thrones, Shannara Chronicles, Constantine etc.

TP is used in major game titles including Ubisoft's "For Honor", "Assassin's Creed", "The Division", "The Crew"...; Infinity Ward's "Call of Duty"; Respawn's "Titanfall"; Riot Games' "League of Legends"; CD Projekt Red's "The Witcher 2" movie intro; and many others.

≈ check in http://www.cebas.com for more info. Email [email protected]

** What is VFX production/post-production like? Ask the experts: https://goo.gl/iMYEkW

** Do you need to be a math genius to learn thinkingParticles?
Hear the New Talent stories for inspiration: https://goo.gl/hgUuUq

** For more VISUALS, see our Gallery: https://goo.gl/dYdG1n

** Are you a raw new talent with an amazingly, awesome demo reel and have used cebas vfx tools? We would like to see if you can be
interviewed as a New Talent: http://cebas.com/?pid=testimonial_new...

Come join our big Cebas Community:
Get inspired - check in with the creative community at cebas fb pages and scoop for ideas:
facebook.com/cebasVT/ (thinkingParticles & VFX)
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PROUDLY SPONSORED BY CEBAS VISUAL TECHNOLOGY http://www.cebas.com

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