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Скачать или смотреть 6 3 Stygian Onslaught | 355s Dire Clear w/ C0R1 Nefer + C2R1 Varesa + C0R1 Mualani (~300 ms)

  • HailDras
  • 2026-02-06
  • 924
6 3 Stygian Onslaught | 355s Dire Clear w/ C0R1 Nefer + C2R1 Varesa + C0R1 Mualani (~300 ms)
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Описание к видео 6 3 Stygian Onslaught | 355s Dire Clear w/ C0R1 Nefer + C2R1 Varesa + C0R1 Mualani (~300 ms)

READ DESCRIPTION FOR MEGA YAP

Stygian Onslaught clear on my F2P AS Account in Dire difficulty. Nefer and Varesa run are recreational runs, and thus the video shows a 120s clear instead of 119s, respectively.

Teams:
1. C0R1 NSU Nefer, C0R5 P.Amber SMS Columbina, C0Rx Sac Frag DM Nahida, C0R5 Etherlight 2p2p EM Lauma
2. C2R1 LNO Varesa, C0R4 Fav TOTM Furina, C3R4 Fav Lance Iansan, C1R1 VV Xianyun
3. C0R1 OC Mualani, C1R2 Fav sword Scroll Xilonen, C3R5 Fav Greatsword AP Aino, C0Rx Iron Sting VV Kazuha

Some yap (not about the bosses themselves, but moreso the overarching routing to clear):

Nefer vs Whisperer of Nightmares:
Fairly difficult when, especially with some lost time with swaps, but is less punishing. The general idea here is minimizing the time used while timing the the first shield break at about the right time. That's why I only use 2 Charge Attacks which I found optimal, as doing a 3rd Charge Attack breaks the shield too early, so it ends up recovering, losing out on the -60% RES I want to have during Nefer's entire DMG rotation.
Ideally that's how I end up with it shield breaking in the middle of my support rotation (ideally between Nahida Q and Lauma Q). It's even optimal that Lauma's first Hold E onto the shield DOES NOT CRIT. There's a good argument that I could had lowered her CRIT stats so that it wouldn't happen as frequently, but I don't quite have that option without gimping her EM in the process. We also at some point need to swap the order from Nahida EQ - Lauma Q hE to Lauma Q hE - Nahida EQ, so that I risk the last couple of seconds having no Dendro Res Shred because I need to save a tiny bit of time by not using Nahida E at the end. Fav on Columbina is better for less particle RNG. I just needed to run Proto Amber so that I can ignore some attacks while surviving with Nefer to save time (would need a tiny bit more ER on both Lauma and Columbina so I reset less, which I am lacking here).

Varesa vs Shocktrooper
A fairly simple run, but with a specific rotation for the shield phase. Varesa needs to break the first two shields fast enough before I can use Furina and Xianyun Q, which is why my rotation is like that the first 30 ish seconds of the fight. I also need Varesa's 2nd Q Plunge to DMG the 2nd shield so that I spend less time on it (gambling with effectively 92% CRIT). Then I can finally unload the rest of my DMG on the 3rd shield and the boss itself during most of its downtime. Ideally the first ECAP Q ECA breaks the 3rd shield so that Varesa's Plunge and Q both DMG it directly. I also need to do 1 quick Xianyun E afterwards because Furina's E is still on CD at that point while ensuring Xianyun has enough energy.
It's otherwise a fairly standard DMG sponge. There's nothing that noteworthy during it's 2nd shield phase. I just need to ignore Furina Q during the last rotation to save time. Would greatly appreciate a C6 Iansan too....

Mualani vs Emperor of Fire and Iron
Hardest one, but there's some RNG that can be manipulated. Ideal case is having the spawns all be in a line. You can generally do that by having a bit of distance from the boss. The crab will either start the fight with a jump and spawn them or just spawn them by themselves and do a different attack. Both can more or less guarantee having the Crabs spawn the way you want by making sure you have some distance from them. This principle still applies for most of the fight, which is why you will see me try and create some distance whenever it does an attack that will spawn its crabs.
It's otherwise somewhat technical.
Timing its break with Kazuha Q to unload as much DMG with Mualani as possible is basically how you're meant to beat it while doing massive DMG on the crabs to add to it. This was my most reset intensive run, but once I figured out how to best manipulate its spawns as much as possible, my attempts became a lot closer to beating it on average.
Aino is on AP to get shards, though hindsight with how little I managed to pick up Hydro Crystallize shards I picked up, SMS may have been better entirely for more consistency. Still, this run has the largest room of improvements with some better play. Aino not being C4 also is a small time loss sometimes.

Also, having 300 MS definitely made it a lot closer in terms of time lost on swap.

0:00 Nefer vs Nightmares
2:06 Varesa vs Shocktrooper
4:17 Mualani vs Emperor of Fire and Iron
6:20 Team showcase

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