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Скачать или смотреть 30- Checkpoint and Revive System | Unity 2D Platformer Tutorial

  • UnityQueenGame
  • 2025-05-15
  • 69
30- Checkpoint and Revive System | Unity 2D Platformer Tutorial
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Описание к видео 30- Checkpoint and Revive System | Unity 2D Platformer Tutorial

Welcome to Lesson 30 of the 2D Platformer Game Development series! 🎮 In this lesson, we’ll be creating a Checkpoint and Revive system to give your game that added layer of gameplay and difficulty. Checkpoints are essential in platformers as they allow players to save their progress and avoid repeating long sections of the game if they die.

In this tutorial, we’ll teach you how to set up a checkpoint system that saves the player’s position and revives them at that location when they die. This is a great feature for improving the player’s experience by making it less frustrating and more rewarding.
🗺️ Creating Checkpoints

A checkpoint is a designated area where the player’s progress is saved. If the player dies, they will respawn at the last checkpoint instead of restarting from the beginning of the level.
🛑 Setting Up Checkpoints:
We’ll create checkpoints in key areas of the level. When the player reaches a checkpoint, their position will be saved. This can be done using a Collider (trigger) that detects when the player enters a checkpoint zone.
🔄 Saving Checkpoint Data: The checkpoint data will be stored, which can include the player’s position and any other state variables (like health or inventory). We can use PlayerPrefs or a custom data system for this.
🚶‍♂️ Player Interaction: The player will not need to manually activate the checkpoint—it will be triggered automatically when they reach the area.
🔄 Reviving the Player at the Checkpoint

When the player dies, they should be revived at the last checkpoint they reached. Here’s how we’ll implement that:
💀 Detecting Player Death: We’ll use a health system to detect when the player’s health reaches zero. Once the player dies, the game will trigger a revival event.
🎮 Respawn at Checkpoint: We’ll use the saved checkpoint position to respawn the player. The player will automatically return to the checkpoint, with their health reset to a specified value (or continue from the point they died, if that's your design).

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