Level of Detail in Unity Using LODGroups, Dithering, and Crossfade! ✔️ 2020.3 | Game Dev Tutorial

Описание к видео Level of Detail in Unity Using LODGroups, Dithering, and Crossfade! ✔️ 2020.3 | Game Dev Tutorial

✔️ Works in 2020.2 ➕ 2020.3

Level of detail, or LOD, is a technique where the system chooses different versions of a mesh to render based on how much screen space it takes up. If a mesh only takes up a small dot on the screen, no reason to render hundreds of triangles! In this video, I show how to set up LOD in Unity using LODGroup components, adjust LOD quality settings, import LOD-ready models from Blender, script a dithered crossfade shader for URP, and receive C# messages when an LOD level changes.

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💬 Video transcript
► https://docs.google.com/document/d/1E...

📚 Reference scripts
► https://gist.github.com/NedMakesGames...

⏲️ Timestamps:
0:00 Intro
0:53 Project setup
1:28 LODGroup
4:16 Quality settings
5:31 Importing from Blender
6:29 Crossfading
10:11 C# callbacks
10:47 Wrap up and credits

🎖️ Credits and references:
• James "Nihilore" Opie: music "Drifting" -    • Nihilore - Drifting  
• Liberi Arcano: fox model "3December 2020 Day 17: #Animal" - https://sketchfab.com/3d-models/3dece...

#GameDev #IndieDev #Unity

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