This is a playthrough using Serious Mr.Karate in the Arcade MVS version of SNK vs. Capcom: SVC Chaos. Read on below for more information...
Serious Mr.Karate is one of two possible main final bosses. He is a non-selectable character in the Neo-Geo Arcade MVS version of the game, but is a hidden playable character in the Neo-Geo AES Console version of it.
===== SELECTING SERIOUS MR.KARATE IN AES VERSION =====
On the character select screen, press and hold [START] to activate the random/roulette cursor. Now input the following:
Up, Left, Up, Down, Right, Right, Down, Left, Up, Left, Right, Right. Now press any attack button with [START] still held down, and Serious Mr.Karate will be selected.
Remember, this only works on the AES Console version of the game.
===== ABOUT SERIOUS MR.KARATE =====
As the name suggests, he is Mr. Karate fighting at his highest potential, similar to the concept of Shin Akuma. He is based on his appearance from Art of Fighting 1.
Gameplay-wise, this guy is pretty mean... multiple fast and large fireballs, and invisible palm wave "fireballs", as well as some very good anti-air Dragon Punches. The CPU uses him very well obviously, due to it's ability to read move inputs.
===== ADDITIONAL INFORMATION / TRIVIA =====
---- His full name is Honki ni Natta Mr. Karate, which literally means "Mr. Karate having become serious".
---- He is also known by some fans as Shin Mr. Karate.
---- In gameplay, he can wall jump like Chun-Li and Vega.
---- In gameplay, the nose on his Tengu mask is bigger than regular Mr.Karate's one.
---- In this video's playthrough, his fightpath up until the sub-boss is of the Capcom Street Fighter bosses. (if you already noticed this, cookie for you)
===== ABOUT SVC CHAOS =====
SNK vs. Capcom: SVC Chaos is basically SNK's mainstream attempt at the crossover fighting game with Capcom. It was not as popular as Capcom's two CvS games, but SvC did develop quite a significant fanbase among certain groups.
The gameplay is your typical SNK system, it is somewhat similar to KOF and is quite technical. Combos are generally hard to pull off because it requires precision and also because there generally tends to be "less possibilities" when compared to a SFA or CvS game.
Graphics-wise, I think SNK did a very job at depicting the Capcom characters in the "SNK" style, they are very detailed sprites with impressive animation... M.Bison's chipmunk face and his waving hand in his neutral stance will always be a classic. Dare I say that I would have wanted to see more Capcom characters in this SNK style.
One of the best things about this game is definitely the pre-fight character dialogue exchanges. Every character has a unique dialogue exchange with every character... they really do give you an insight into each character's personality and their relationships with each other. If you like this kind of thing, then SvC is for you.
Информация по комментариям в разработке