Must Know Chun-Li Combos for Street Fighter 6

Описание к видео Must Know Chun-Li Combos for Street Fighter 6

(Combo Tips and Terms Below ⬇)
Chun Li bringing an even more refined grace in Street fighter 6 and still packing a punch pound for pound. All this power does comes with a responsibility though. Her combo structure requires swift execution. Her crouch stance is involved in a number of bnb along with the requirements to charge. Practice makes Perfect ofc, and as far as practical you know these are the best combo guides on the market. Take the time to tame these combos and you'll be flying with the best of them. She's a toughie so if you have any questions or concerns let me know in the comments. Thanks for watching! 🙏🏾❤

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(Combo Tips and Terms Below ⬇)
BGM: Street Fighter 6 Chun-Li's theme - Not a little girl

Input Notation:
(Assuming Player 1 Side)

↖️⬆️↗️ 7 8 9
⬅️🚹➡️ = 4 5 6
↙️⬇️↘️ 1 2 3

ST= while standing
CR = while crouching
LP MP HP = light medium heavy punch
LK MK HK = light medium heavy kick
QCF = Quarter-Circle Forward = ⬇↘➡
QCB = Quarter-Circle Back = ⬇↙⬅
DP = Dragon Punch Motion = ➡⬇↘
[X] = Hold until attack activates
PP = Any two punch buttons
KK = Any two Kick buttons
DL = Delayed Press
CH = Counter Hit
PC = Punish Counter
DR = Drive Rush
(X2) = Motion Repeated Twice
~ = Not a link or a special cancel just press the next button

Terms Used
Meaty: an attack that hits an opponent on the very first frame possible after they rise from a knockdown
Safejump: A very well-timed jump attack on a character who is rising from a knockdown. Your goal is to attack extremely close to when you land so that, if the character performs an invincible reversal attack, you will land and be able to block.
hitconfirm: Performing an attack, seeing that your attack successfully hit, and then reacting to this information by continuing the combo.

Combo Notation:

Crouch Light Combo - 1409 0:00-0:12
[Cr.]lk, cr.lp, ]U[+LK

You start holding down immediately after F+HK and you’ll have enough time to charge

Midscreen Jump In Combo - 3000 0:12-0:25
J.hk, b+HP, qcb+P, [D]+LK, ]U[+mk
| [B], F+LP

Falling Crane Crossup Combo - 2720 0:25-0:37
D/F+Hk, St.mp, [cr.]MP, ]U[+MK | [B], F+LP

St.HK Anti-Sir Punish Combo - 2840 0:37-0:48
St.hk, qcb+P, DL.mk, D,D+HK

Air to Air Super Combo - 2400 0:48-0:54
J.mp (2), qcf(x2)+P

Drive Rush Falling Crane Super Combo - 3480 0:54-1:04
Dr, D/F+Hk, B+HP, QCB+P, HK, F.JUMP, D+MK(2), J.HP, QCF(X2)+P

Wall Splat Safe Jump Combo - 2140 1:04-1:20
HP+HK, B+HP, QCB+MK | f.JUMP, J.HK

Time the press of the Jumping Heavy kick right as you are about to land. Any sooner and you won’t be meaty at all
Works on wall crush as well (if they block the drive impact instead)
Time te B+hp as low as possible for the safe jump

Wall Splat Max Dmg Meterless - 2860 1:20-1:30
HP+HK, B+HP, QCF+HK, D,D+HK

Works on wall crush as well (if they block the drive impact instead)

Wall Splat Super Combo - 3510 1:30-1:45
HP+HK, B+HP, qcf+HK, qcf+K(x2),
F.jump, j.mp, qcf+HK

PC Drive Impact Safe Jump Combo - 2300 1:45-1:57
HP+HK, Dash, B+HP, qcb+MK

PC Drive Impact Super Combo - 3k+ 1:57-2:10
HP+HK, Dash, B+HP, QCF+HK, QCF(X2)+p

PC Drive Impact OD Combo - 3320 2:10-2:25
HP+HK, st.hk, qcb+P, [D]+mk, ]U[+KK, D,D+HK

Kikoken DR Confirm COmbo - 2532 2:25-2:36
[B], ]F[+LP, Dr, st.hp, qcb+HP, MK, D,D+HK

Dr Low Confirm Combo - 1740 2:36-2:47
Dr, Cr.mk, qcb+P, [D]+lk, [U]+MK

Dr Overhead Confirm Combo - 3196 2:47-3:01
Dr, D/F+HP, qcf+P, LP, Dr, St.lp, B+HP, qcf+P, HK, F.jump, D+MK(2), Dl.J.hp, qcf(x2)+P

PC Haznushu Near Corner Combo - 3480 3:01-3:14
QCB+HK, [CR].MK, [U]+KK, QCF+LK, D,D+HK

Here’s a more optimal combo route if you land the hanzhuu closer to the opponent: qcb+HK, B+HP, qcb+P, [D]+LK, ]U[+KK, QCF+LK, D,D+HK

PC Yokusen Combo - 3008 3:14-3:25
F+HK, dR, B+hp, QCB+p, [D]+MK, ]U[+HK

Jab Punish Combo - 2449 3:25-3:36
Cr.lp, Cr.mk, Dr, St.mp, B+HP, QCB+P, [D]+LK, ]U[+MK

Midscreen Confirm Safe Jump Combo - 3427 3:36-3:44
J.HP, st.hk, QCB+P, [B]+MK, ]F[+PP, [D], st.lk~]U[+LK

MAX DAMAGE DP PUNISH COMBO - THE REST 3:44-4:08
J.Hk, ST.HK, QCB+p, [B]+MK, ]F[+PP, ST.MP, CR.MP, DR, B+hp, QCB+p, [D]+MK, ]U[+KK, qcf+LK, qcb(x2)+K

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