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The King of Fighters XIII combo video showcasing what Elisabeth Branctorche is capable of, be that old, new, practical or impractical.
COMMENTS
Grapplers aside, Elisabeth is a possible candidate for least amount of combo potential (she was terrible enough in the Arcade version, now on Console version she even lost some stuff that was once comboable making her combo potential drop even further). She has only one midscreen loop and one corner loop. Speaking of corner loop, to be more specific there are two difficulties of the same loop. About 95% of Elisabeth combo videos do the easy version which is dp A, qcf C (1 hit), qcf C. Turning that qcf C into 2 hits is difficult. About 3% of Elisabeth combo videos do it although not on every rep (probably because of the difficulty). As for the 2%, they do it on every rep possibly maximizing her damage output. This combo video does that including all max damage outside of the loop. I'm 99.9% sure this is as good as Elisabeth combos can get (thanks to tool assist).
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NOTES
01) Kyo: Aims for most damage starting with two drive gauges and building one power gauge.
02) Kula: Aims for most damage with no drive gauges and as many power gauges as possible (four).
03) Iori: Aims for most damage with HD mode and one power gauge.
04) K': Aims for most damage with HD mode and two power gauges.
05) Terry: Aims for most damage with HD mode and three power gauges.
06) Joe: -
07) Andy: -
08) Robert: -
09) Takuma: -
10) Ryo: -
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TRANSCRIPT
01) Kyo: jp D, C xx dp C, qcf C, dp A xx qcb K xx qcf C, qcf C, dp A xx qcb K xx qcf C, qcf C, dp A, dp A, jp C, qcf-hcb P
02) Kula: jp D, C xx qcf BD xx hcb-f P, qcf AC, qcf C, qcf C, dp A, qcfx2 AC
03) Iori: jp D, C xx BC, D xx dp C, qcf C, dp A xx qcf K xx qcf C, qcf C, dp A xx qcf K xx qcf C, qcf C, dp A xx qcf K xx qcf C, qcf C, dp A xx qcf K xx qcf C, qcf C, dp A, dp A, jp C, qcf-hcb P
04) K': jp D, C xx BC, D xx dp C, qcf C, dp A xx qcf K xx qcf C, qcf C, dp A xx qcf K xx qcf C, qcf C, dp A xx qcf K xx qcf C, qcf C, dp A xx qcf K xx qcf C, qcf C, dp A, qcfx2 AC
05) Terry: jp D, C xx BC, D xx dp C, dp A xx qcf K xx qcf C, qcf C, dp A xx qcf K xx qcf C, qcf C, dp A xx qcf K xx qcf C, qcf C, dp A xx qcf K xx qcf C, qcf C, qcfx2 P xx qcb-hcf BD
06) Joe: jp C, C xx BC, C xx dp A, dp A, qcf-hcb P (1 hit) xx qcb-hcf BD, dp A, dp A, jp A, qcf-hcb P, dC, qcf-hcb P
07) Andy: jp C, C xx BC, D xx dp C xx qcf AC, qcf C, qcf C, dp A xx qcf AC, qcf C, qcf C, dp A xx qcf AC, qcf C, qcf C, dp A, qcfx2 AC
08) Robert: jp C, C xx fB xx BC, C xx fB xx dp C, qcf C, dp A xx qcf K xx qcf C, qcf C, dp A xx qcf K xx qcf C, qcf C, dp A xx qcf K xx qcf C, qcf C, qcfx2 AC xx qcb-hcf BD
09) Takuma: jp C, C xx fB xx BC, C xx dp C xx qcf AC, qcf C, qcf C, dp A xx qcf AC, qcf C, qcf C, dp A xx qcf K xx qcf C, qcf C, dp A, qcfx2 P xx qcb-hcf BD
10) Ryo: jp C, C xx fB xx BC, C xx dp C, qcf C, dp A xx qcf K xx qcf C, qcf C, dp A xx qcf K xx qcf C, qcf C, dp A xx qcf K xx qcf C, jp CD, qcf-hcb P (1 hit) xx qcb-hcf BD, qcf K xx dp A, qcfx2 AC
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