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Скачать или смотреть 3D Platformer R&D | Myths of Movement and Living Architecture

  • Alex Boya Animations & Fabrication
  • 2025-10-20
  • 4
3D Platformer R&D | Myths of Movement and Living Architecture
walkingbread3dplatformermythologystorytellingsurrealismgenomicanimationunrealengineblenderhoudinijourneymetamorphosesbeautyandthebeasttheseusicarusgigergaudiarchitectureworldbuildingartandtechnologyhybridworkflowinteractivearthybridcinemaexperimentalfilmenvironmentaldesignsurrealarchitecture
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Описание к видео 3D Platformer R&D | Myths of Movement and Living Architecture

In the Walking Bread 3D Platformer R&D series, architecture becomes a form of storytelling — each structure a metaphor, each path a retelling of a myth humanity already knows by heart. Players navigate worlds that behave like memory palaces built from collective dreams, where the walls whisper the stories of those who moved before them.

The environments draw from the eternal patterns of myth: Icarus rising too high, Theseus tracing the labyrinth, Jonah swallowed by the living structure that both imprisons and protects him. Each platform and descent replays those stories, not as narrative exposition but as physical experience — the myth becomes gravity, architecture becomes consequence.

Constructed in Unreal Engine 5, Blender Geometry Nodes, and Houdini, the worlds morph like living organisms — arches breathe, corridors shed, and landscapes evolve as if remembering. The spatial design references Gaudí’s organic cathedrals, Escher’s recursive stairways, and the symbolic depth of Giger’s biomechanical forms. The result is an architectural psyche that feels both human and alien.

Every texture, modeled through Substance 3D Painter and Quixel Mixer, carries the residue of decay — echoing myths of transformation from Metamorphoses to Beauty and the Beast. The surface of the bread-like terrain swells, cracks, and heals, mirroring how stories regenerate across generations.

Music and sound design created in FMOD, Wwise, and Ableton Live transform footsteps into rhythm and collisions into emotion. Each note acts as a guide, much like Ariadne’s thread, pulling the player through uncertainty toward the pulse of meaning.

Guided by the Genomic Animation framework, this prototype series views level design as narrative genetics — an inheritance of myth coded into movement. The game doesn’t tell a story; it lets the body relive one it already knows.

#WalkingBread #3DPlatformer #ExperimentalGame #Mythology #SurrealArchitecture #WorldBuilding #GenomicAnimation #InteractiveArt #UnrealEngine #Blender #Houdini #ArtAndTechnology #Journey #Metamorphoses #Theseus #Icarus #HybridWorkflow #Surrealism #EnvironmentalDesign #HybridCinema #Storytelling

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