Our settlements are growing fast! In this episode, we expand Newtown’s residential district, adding new homes and preparing for the next step in living standards — houses. To make that happen, we’ll need glass, so we start researching glassworks and mining sand to fuel production.
We also build a brand new recycling centre, which creates a renewable scrap zone around it — perfect for when natural scrap piles run dry. Power issues are solved to keep electricity flowing smoothly, ensuring all our production buildings stay efficient and active.
Meanwhile, over in Medici, we construct an adults-only shelter with a high population capacity. This helps us balance population growth across settlements while maintaining productivity. With Medici focusing on iodine production for decontaminating soil and protecting settlers, our region’s infrastructure is stronger than ever.
We round off the episode by preparing our vehicles for combat, getting ready for Zone 2 exploration, and planning the next phase of our journey in the wasteland.
🎯 Episode Highlights:
🏠 Expanding Newtown’s residential area
🔄 Building a Recycling Centre for renewable scrap
⚡ Fixing power issues and keeping electricity stable
🧱 Researching Glassworks & mining sand for houses
🏗️ Building more storage for food, water & resources
🛖 Constructing a shelter in Medici to expand the workforce
☢️ Producing Iodine for soil decontamination
🚚 Preparing vehicles for combat and planning Zone 2 exploration
🌍 About Endzone 2
Endzone 2 is a post-apocalyptic survival city-builder from Gentlymad Studios and Assemble Entertainment, now fully released! Manage multiple settlements, establish trade routes, explore the wasteland, and rebuild civilization while enduring droughts, radiation, and contamination.
This full release adds raiders, electricity, vehicle systems, and new production chains — making Endzone 2 a deep and rewarding challenge for fans of survival and city-building games.
📺 Watch the Full Series 3 Playlist:
🔗 • Endzone 2 Season 2
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