Viewport Lighting, Render & Library - Zoo Tools Pro

Описание к видео Viewport Lighting, Render & Library - Zoo Tools Pro

This video shows how to create a rig (asset) library in Zoo Tools Pro for Autodesk Maya.

See how to present in the viewport for fast rig playback or modeling and convert shaders and render in Arnold.

Zoo Tools is a plugin for Maya that uses only native node features, so all scenes saved can be opened on other machines without Zoo Tools installed without warnings or errors.
https://create3dcharacters.com/zoo2

▬ Free Community Rigs ▬▬▬▬▬▬▬▬▬▬
Aang: https://agora.community/content/aang
Cycborg: https://truongcgartist.gumroad.com
Deadpool: http://www.3dfiggins.com/Store
Goblin: https://tvialetto.gumroad.com/
Raptor: https://marief.gumroad.com/
Wall E Lego: https://robertjoosten.gumroad.com/
Zelda: https://ernestorv.gumroad.com/

▬ Our Website Links ▬▬▬▬▬▬▬▬▬▬
Create3dCharacters: https://create3dcharacters.com
Zoo Tools Pro: https://create3dcharacters.com/zoo2
Updates: https://create3dcharacters.com/latest...

▬ Our Social ▬▬▬▬▬▬▬▬▬▬
Discord:   / discord  
Twitter:   / create3dchara  
Instagram:   / create3dcharacters  
Facebook:   / create3dcharacters  

▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬

0:00 - Introduction
1:10 - Tutorial Overview
3:22 - The Free Rigs
5:00 - Aang Setup Start
6:45 - Categories & Aliases Explained
8:40 - Snapshot Icons
9:30 - Color Space & Legacy Files
14:13 - Anim Start Scene
17:00 - Fix Viewport
23:25 - Grid Shaders
25:50 - Prebuilt Grid Scenes
29:30 - Viewport Rim Lights
31:20 - Grid Color Variations
36:30 - Cyborg Viewport HDRI Skydomes
40:47 - Organizing Rigs Inside One Folder
42:50 - Quick Viewport Light Setup
44:45 - HDRI Relative Paths
45:40 - Render Arnold Start
46:45 - Preset Scene Setup With Lights
48:47 - Light Presets
50:55 - Shader Presets .MA/.MB & Arnold
51:55 - Polyhaven.com Included Shaders
54:05 - Focus Puller (Bokeh & Depth Of Field)
56:46 - Convert Shader Introduction
58:18 - Convert Shader Tool
1:00:10 - Fix Viewport with StandardSurface Shader
1:01:55 - Render Arnold with Sub Surface Scatter
1:05:38 - Shader Manager & Tweaking Specular
1:07:25 - Save StandardSurface Rig to Image Browser
1:09:00 - Filter Rigs by Renderer

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