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Скачать или смотреть Battle Realms WotW: Skirmish - Serpent vs 4 Players Team (Kill the Keep, 7 - Off the Beaten Path)

  • BMPlaysSometimes
  • 2025-12-07
  • 94
Battle Realms WotW: Skirmish - Serpent vs 4 Players Team (Kill the Keep, 7 - Off the Beaten Path)
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Описание к видео Battle Realms WotW: Skirmish - Serpent vs 4 Players Team (Kill the Keep, 7 - Off the Beaten Path)

Tower/bridge defense against 4 allied enemy players (all clans). Vanilla GOG version + widescreen patch without fov modifications.

Game Type: Kill the Keep (destroy prebuilt Keeps of players, protect yours)
Map: 7 - Off the Beaten Path
All settings max (40 population etc.)
Normal game speed

Player | AI | Clan | Team | Handicap
----------------------------------------------------------------------------------------------------
Red | --- | Serpent | - | Standard
Blue | Random (Utara) | Dragon | 1 | Standard
Green | Random (Shinja) | Serpent | 1 | Standard
Orange | Random (Kenji) | Lotus | 1 | Standard
Purple | Random (Utara) | Wolf | 1 | Standard

(no handicaps, cause it's pretty difficult enough already)

Timeline:
0:00:00 - skirmish setup
0:00:11 - start
0:05:55 - first enemy encounter
0:07:34 - four towers
0:10:00 - so it begins...
0:17:10 - surviving a typical failure point (first 4 players attack)
0:26:50 - Necro Throne and 2 cannoneers on towers
0:33:20 - Necromancer in play
0:39:50 - scouting attempts
0:52:40 - snipers doing work, but can't reach Arah
0:58:10 - finally moving out
1:00:10 - attack on Serpent
1:03:45 - heavy losses, back to the base
1:15:45 - enemy onslaught stopped, counterattack
1:18:30 - attack on Wolf
1:23:00 - attack on Lotus
1:27:25 - regrouping before the final push
1:34:25 - attack on Dragon
1:36:19 - victory and stats

This is a very specific setup I like to do on this map, which is normally designed for 7 players, with 3 starting positions at the top and 4 at the bottom. The only way to get to the other river bank is through a narrow patch of shallow water in the middle. This makes it an excellent defense point as long as there are no enemy players on your side of the river.

There are two main challenges in this scenario:
1) securing the chokepoint in early game so that no enemies are able to get across and attack your base anywhere else;
2) choosing the right time to venture out and take out the enemy players while not compromising the river pass. I made it a bit easier for myself by selecting "Kill the Keep" mode instead of "Survival". This also makes the duration of the match shorter.

Previously uploaded this challenge for the Dragon clan:    • Battle Realms WotW: Skirmish - Dragon vs 4...  

Early game is more difficult than Dragon, but once you have four towers and a group of musketeers with sniper scopes it becomes pretty easy to hold the river passage. Luckily basic swordsmen are exceptionally good units.

No Necro dupe glitch. It was under consideration for a moment though.

Versions for other clans:
Dragon:    • Battle Realms WotW: Skirmish - Dragon vs 4...  
Lotus:    • Battle Realms WotW: Skirmish - Lotus vs 4 ...  
Wolf:    • Battle Realms WotW: Skirmish - Wolf vs 4 P...  

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