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Скачать или смотреть How to Scylla - Advanced Demonstration

  • Tiir
  • 2020-01-15
  • 37
How to Scylla - Advanced Demonstration
#PS4sharePlayStation 4Sony Interactive EntertainmentSMITESiegeScylla GuideScyllaTiirKrystianKawali
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Описание к видео How to Scylla - Advanced Demonstration

How to maximize Scylla's potential.
-First off, sorry for the nasal-ly voice. I was pretty sick during the recording of this video. Lastly, sorry for the random music at random points of the video from the Terra's brother. Time stamps of notable stuff in the match:

2:06 + 4:05 - Spacing to hit max range Ult - no setup required.
3:15 - Knowing when your 2nd ability (Crush) is guaranteed without 1st ability (Sickem). You don't always need to start with your 1 to start/continue a fight. Sometimes just hitting the 2 is good enough to give advantage during laning phase or during team fights.
6:20 - When you commit to your Ult without any setup, you need to react fast and almost immediately so that your opponents do not have time to react. In this example, Terra's wall forces her to go left, so I predict 1 second ahead of time where the Aphrodite will walk towards. Sitting on your Ult as Scylla for a long time gives more time for the opponent to juke you as well as time to cast relics like aegis.
7:54 - Setting up your placement for your 2 ahead of time leads to easier guaranteed hits since you can easily position them in the center of the target you are trying to hit.
8:00 - Goes to all mages, but whenever you see some form of CC coming to help you, always take advantage of it with your Ult if they are in kill range. Being able to react fast enough will help your game tremendously.
8:15 - Knowing how far your 2 goes over walls is SUPER huge for Scylla. This is something I do NOT see a majority of Scylla players do. Learn the range of her 2 and Ult and know when you can hit someone over a wall.
8:38 - Always keep a safe distance away from enemy gods that can turn around and kill you. From this point on, I'm trailing them with a safe distance to deny any attempts of them turning around and killing me while still being able to provide damage in a team fight.
11:03 - Pre-beadsing a guaranteed stun gives you less time for the stun to mess up your rhythm
11:08 - Know the enemy gods and what their mindset is. For gods like Heimdallr, if they are not AA'ing you and walking towards you with an enemy guardian trying to CC you, that means he's trying to follow a CC into his Ult. Pop Scylla's Ult beforehand to punish Heimdallr and anyone in range if possible. Using your Ult as CC immunity like this example comes via enemy god knowledge and experience. Stuff like this works on a lot of gods such as Baron Ult, Artemis Ult, etc etc.
12:34 - When retreating as a team, Scylla provides one of the best run-away pokes with her 2 as the enemy team is usually desperate to chase down a kill. Observe the situation at a safe distance and punish accordingly while retreating.
14:36 - For chase down 2's, predict where the enemy will run towards in the next 1-2 seconds and place your 2 on that spot. Even if they react to it and try to juke, if you position it right, they will still get hit by your 2.
14:51 - Instead of being a hero and trying to yolo hit a 1 with a low hit box, wait for guaranteed CC from one of your teammates. It guarantees the hit or will force the enemy to at least use an active relic. Being patient and waiting for a guaranteed setup is 10x more helpful in team fights than missing a max distance 1 and giving the opponents a chance to counter attack.
16:13 - Max distance ulting again. Can't preach how important being able to do this is as a Scylla player. It is SO good.

Hope this helps~

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