GBO2 Sinanju Stein ZA (Post-Buff): It has the best beam rifle in the game!

Описание к видео GBO2 Sinanju Stein ZA (Post-Buff): It has the best beam rifle in the game!

This video contains two recent matches I had with the Sinanju Stein (ZA) on Gundam Battle Operation 2. It is a 700 cost raid with long range, great ranged DPS, great mobility, a get out of jail free card with its fuel tank purge, a powerful heavy attack and a 50% HP Psychoframe Resonance skill which lowers melee damage taken by 50% and buffs melee damage even further. It suffers from increased thrust usage after using the fuel purge, no leg buffer skill and from having no good way to break the Nu Gundam HWS funnel barrier outside of vulcan range. This suit was recently buffed with 25000 HP, LV1 Emergency Evasion, 3500x2 fuel tank purge power, 20% rather than 40% extra thrust usage after purging the fuel tanks, 10 seconds beam rifle reload time, 3 seconds beam rifle focus time, 2 ammo consumed per charged rifle shot and 3250 beam saber power. I hope that you enjoy watching!

Its primary ranged weapon is a beam rifle with 1500 (4500) power, 8 ammo, 0.5 seconds cooldown, 10 seconds reload, 0.5 seconds swap time, 450m (500m) range, 3 seconds focus time and 50% stagger value. Uncharged shots don't instant stagger, charged shots instant stagger and pierce but consume 2 ammo. Uncharged shots can stop just about any incoming suit or can be used to burst down supports from a distance.
Its primary melee weapon is a beam saber with 3250 power, 2 seconds cooldown, 0.5 seconds swap time, 100/80/64% combo modifier, 215%x2 heavy attack modifier and 3 seconds heavy attack focus time. Normal swings are fairly powerful on their own and useful for getting suits out of the way. The heavy attack is where this weapon really shines, since it has great damage and a long reaching fast animation. At 50% HP this charge time is cut in half to 1.5 seconds, further increasing potency.
Its first sub weapon is a vulcan gun with 185 power, 30 ammo, 360 RPM, 5 seconds reload, 0.5 seconds swap, 180m range, 1110 DPS and 7% stagger value. This stuns in 2.5 seconds and has short range which is kind of meh, but it has pretty good DPS and enough power per shot to break through the Nu Gundam HWS funnel barrier.
Its second sub weapon is a bazooka with 2900 power, 4 ammo, 6.5 seconds cooldown, 15 seconds reload, 1.75 seconds swap, 400m range and 80% stagger value. This has pretty high performance for a sub weapon, with high power and long range. You can combo this into your beam rifle to restrain enemies before dumping DPS, it also serves as an effective tool in close quarters before using your melee.

The Sinanju Stein has 25000 HP, 18 ballistic defence and 30 in both beam and melee resist. This is pretty average HP for a raid, but low ballistic resistance and no leg buffer is definitely a downside. It has LV4 Maneuver Armor and LV1 Emergency Evasion by default, it gains LV3 Emergency Evasion after it uses Active Purge. Active Purge can be used once per life and is activated via the touchpad, firing two 3500 damage heavy staggering projectiles while doing a backflip animation with tons of iframes. This can be used offensively to heavy stagger enemies, defensively to get out of any tricky situation or as a mixture of both. You can use it at the same time you could use a dodge roll, but also while boosting or while in midair. After using it you consume 20% more thrust and no longer gain boost speed with Flexible Thruster, but you gain 5 walking speed. 5 boosting speed and 6 turning speed to somewhat make up for it.
In terms of mobility it has 135 walking speed, 230 boosting speed, 85 thrust and 78 turning speed. This is pretty good on its own but even better once considering that it also has LV3 Forced Injector, LV3 Flight Control and LV1 Flexible Thruster. Flexible Thruster grants +10 boost speed and -50% thrust consumption while using Forced Injector or Flight Control.
Its final skill worth mentioning is Psychoframe Resonance (ZA). This activates at 50% HP and grants +40 melee modifier, -50% melee damage taken and -50% heavy attack focus time. This makes you really hard to take down with melee attacks while also making it even easier to spam heavy attacks.

In conclusion, I feel that the Stein is in a much better position now. It might be the most consistent 700 cost raid now, since it can quite safely just shoot at supports from a distance. No longer being completely screwed in terms of thrust usage after fuel tank purging is also a massive plus. I am just disappointed that they decided to buff it in this direction. I feel that the suit would have became much more interesting if it got its long beam naginata and shield as additional sub-weapons, rather than them buffing its already impressive shooting even further. Thanks for watching, and I hope you enjoyed it!

Music used:

Resident Evil 4 Remake, Wesker's Theme

Dynasty Warriors Gundam 2, A Good Thing Is Possible

Комментарии

Информация по комментариям в разработке