Orbinaut Framework 2 (SAGE '24) ✪ Playthrough ft. All Characters (1080p/60fps)

Описание к видео Orbinaut Framework 2 (SAGE '24) ✪ Playthrough ft. All Characters (1080p/60fps)

Orbinaut Framework 2 is a 2D Classic Sonic Framework, created by the Triangly & various others, featured as an entry to this years (2024) Sonic Amateur Games Expo!
#sage2024 #sonicfangames #sonic2dfangames

Overview
"Orbinaut Framework 2 is the successor to the original Orbinaut Framework, a classic Sonic framework created for GameMaker. It prioritizes ease-of-use and has a certain level of templating at its core (as it basically should), making it friendly for both beginners and advanced users.​
Orbinaut is written from scratch and everything here is new.​"

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Basic Features
• Uniqueness: The framework contains its own solutions that replace some features of GameMaker, simplifying the development process, particularly for Sonic games.​
• Performance: While being slower than its predecessor due to a higher amount of things working behind the scenes, if used intelligently, the framework can reach high enough speeds thanks to its architecture and optimization (within the GameMaker limitations).​

Sonic Features
• All gameplay objects in the framework provided by default are aimed to be accurate to their Sonic 2 presentation, code and animation-wise.​
• Character physics, character-to-object and object-to-terrain collisions are faithfully recreated to provide similar or the same result as in the original games, making it one of the most accurate classic Sonic frameworks ever made, if this is what you're looking for.​
• Four playable characters are available: Sonic, Tails, Knuckles, and Amy.​
• Support for multiple player objects, which can be set up to be controlled by either a computer or a real person.​
• Up to 8 player splitscreen support.*​
• The ability to customize gameplay by toggling various differences between the four classic titles, ensuring you get the experience you want to have in your game.​
• The framework offers various graphical effects you can see in the classic games, including its own background parallax, palette rotation, palette-based fade in/out and screen distortions**.​
• Overall, most methods are accurate or similar to the ones used in the original Sonic engine.​

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For the showcase alone, I'm just mainly doing some exploring throughout the template stage, while also showing off all playable characters.

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⏱️ 𝗧𝗶𝗺𝗲𝘀𝘁𝗮𝗺𝗽𝘀
0:00 - Intro
0:15 - Title & Menu

Tech Stadium Zone
0:47 - Sonic
6:57 - Tails

13:38 - Knuckles
19:32 - Amy

24:04 - Outro

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✪ Sonic Amateur Games Expo (2024) Playlist ✪
   • Sonic Amateur Games Expo 2024  

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✪ Link is here! ✪
Orbinaut Framework 2 (by Triangly & Co.):
https://sonicfangameshq.com/forums/sh...
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#Jaypin88 #SapphireSquad #roadto200k💎
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✪ 𝗦𝘂𝗯𝘀𝗰𝗿𝗶𝗯𝗲 to the Sapphire Squad!
https://www.youtube.com/user/jaypin88...

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♫ 𝗜𝗻𝘁𝗿𝗼 𝗠𝘂𝘀𝗶𝗰:
Sonic 3D Blast - Final Fight II (Genesis) | Rap Beat Remix | Prod. By $apphireBeatz
   • Sonic 3D Blast - Final Fight II (Gene...  
♫ 𝗢𝘂𝘁𝗿𝗼 𝗠𝘂𝘀𝗶𝗰:
Sonic Rush - What U Need (Blaze)
   • Sonic Rush Music: What U Need (blaze)  

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✰ Social Media ✰
👾 𝗧𝘄𝗶𝘁𝗰𝗵:   / jaypin88  
🐦 𝗧𝘄𝗶𝘁𝘁𝗲𝗿:   / sapphirebeatz  
📺 𝗜𝗻𝘀𝘁𝗮𝗴𝗿𝗮𝗺:   / sapphirebeatz_  
🏆 𝗦𝗥𝗖: http://www.speedrun.com/user/Jaypin88

🎶 𝗦𝗼𝘂𝗻𝗱𝗖𝗹𝗼𝘂𝗱:   / jaypin88  
💬 𝗗𝗶𝘀𝗰𝗼𝗿𝗱 (*Revamp in the works*):   / discord  

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