How Videogames Make The Ultimate Sacrifice

Описание к видео How Videogames Make The Ultimate Sacrifice

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Sacrifice as a concept has been a part of human culture since the very beginning - and as the concept has evolved and changed, it's taken on a variety of forms: Personal, emotional, financial... as well as a few rather more grizzly varieties. But through our culture's long relationship with sacrifice, they've always been seen as emotional, dramatic and memorable moments that define a story... so why can't the same be said for videogames?

Despite getting a lot of mileage out of the aesthetic of sacrifice, very few videogames have managed to create ones as satisfying as the literary and cinematic greats. Videogame sacrifices almost always end up as unsatisfying, arbitrary distractions that feel bad to engage with - but why? The Architect is going to find out, even if it means venturing into spooky woodland cabins, more than one type of dystopic future and the worst, most poorly thought out bowels of the Fallout universe.

You Saw:

Fallout 3 - 2008
Left 4 Dead 2 -2009
XCOM: UFO Defence - 1997
Xenoblade 2 - 2017
Teardown - Early Access
The Iron Giant - 1999
Romeo And Juliet - 2013
Star Wars: Return of the Jedi -1983
Star Wars: Rise of Skywalker - 2019
Dark Devotion - 2018
The Elder Scrolls 5: Skyrim - seemingly every year lmao
Far Cry 3 - 2012
Fable 2 - 2008
Magic Arena - 2018
Warhammer Total War 2 - 2017
Fire Emblem Warriors - 2017
Fire Emblem Fates - 2015
Fire Emblem Radiant Dawn - 2007
Fire Emblem 3 Houses - 2020
Halo: Reach - 2010
Inscryption - 2021
Resident Evil 4 - 2005
Dark Souls 3 - 2016
The Binding of Issac: Rebirth - 2014
Darkest Dungeon - 2016
Unrailed - 2020
Outer Wilds - 2019
Hellblade: Senua's Sacrifice - 2017
Pathologic 2 - 2019
LISA: The Painful - 2014
Unsighted - 2021
Mass Effect 2 - 2012
Mass Effect Remastered - 2021
The Hex - 2018
Xenoblade Chronicles DE - 2020
Nier Automata - 2017
Pokemon Emerald -- 2004
Rolled Out - Early Access

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