Combat in Non-Combat RPGs - Making a TTRPG from Scratch [Episode 20]

Описание к видео Combat in Non-Combat RPGs - Making a TTRPG from Scratch [Episode 20]

In this episode I discuss how to make combat woke in a non-combat game. As you might know, Explorers RPG is about exploration, and not about combat. In fact, combat isn't supposed to be a thing in my game at all!

What many other fantasy TTRPGs do, is to make rules for combat separate from other types of situations in the game. This is also mainly because those games focus on combat as a specific type of encounter that will be featured often. But how would you go about making combat not a thing?

I'vee decided to not have specific rules for combat, but instead have rules for how to use weapons and armor. That way, weapons and armor will be treated as any other equipment, which (hopefully) will solve my problem. Comment down below if you have any other ideas.

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