138m CP Unlibbed Xenon Black Mage Solo (

Описание к видео 138m CP Unlibbed Xenon Black Mage Solo (

HEXA at the end, 1.1x AF, Black Heart, and ABxLucid title

My fourth real attempt. It might not show in this run, but I struggled the most with p1 and p2 at first. This bind method (and possibly others as well) requires you to wait a little for the knights to spawn before jumping left. If you move too soon, the white knight will dash towards you. I didn't figure this out until the day of this clear by testing the only possible variable I hadn't yet tested. All of my previous runs had hectic p1s because of this, including one where I tried the traditional right side wait.

I decided to toggle off the automatic fly on origin and went for the grounded version after p1 for reliability since I am hitting the same burst thresholds either way. Permanent Krrr seemed to be more of a damage loss than just opting for grounded laser based on my one test, even with it replacing a 17 star ring.

P2 is much more difficult when you don't have your lovely party members with heal fams nor callouts for when you are blinded. Having to play slow and respect the chains was a big adjustment.

P3 Forgot will skills and maybe just the curse mechanic as a whole oops. I need ADHD medication or something otherwise I lose focus. Probably a good idea to consciously position to the right of bm so kicks don't necessarily result in curse death. Positioning on the second burst resulted in damage reduction after shrinking the bubble (why is it so small it doesn't match the visual!)

P4 Dropped OOPArts (30 fd + 30 boss) for the first half of first burst though it probably didn't make a big difference in clear time, still would've needed a third burst. Got to use takeno's which was fun :) could've just blinked but eh where's the fun in that.



8/24/24
2024-08-24 00-36-27

Комментарии

Информация по комментариям в разработке