Japanese Vs. European Shoot Em' Up Design! Explaining The Euroshmup.

Описание к видео Japanese Vs. European Shoot Em' Up Design! Explaining The Euroshmup.

Japanese Vs. European Shoot Em' Up Design! Explaining The Euroshmup. Across many of my recent reviews, even related to my Bayonetta 3 review to some degree, has been this underlying issue of Japanese vs European (western) design when it comes to Shoot Em' Ups (shmups), Beat Em' Ups, and action games more broadly. This point has been a MASSIVE sore spot for a lot of newer viewers of the channel because, and nothing against them, outside of this channel, pretty much all other reviewers and game journalists judge action games based off of a western European standard. The problem is, in my opinion, that the western European standard of action game design sucks and is lame. So "good design" to places like Nintendo Life and IGN (simons says game play essentially) is "bad design" in the eyes of the Electric Underground. So in today's video I am going to explain what a euroshmup is, what western design is, and what issues arise within the genre of action / arcade games if you try to follow these design principals. Hopefully this can clear up why I am not such a big fan of games like Bayonetta 3, Sifu, Jets N' Guns, and so many more despite them getting strong reviews among western critics.
For more info on Euroshmups, check out the Shmup Wiki Page! https://shmups.wiki/library/Euroshmups

Awesome thumbnail created by @boghog

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