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Скачать или смотреть how to handle precision issues with floating

  • CodeWrite
  • 2025-06-15
  • 2
how to handle precision issues with floating
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Okay, let's dive deep into the fascinating and sometimes frustrating world of floating-point precision in programming. Floating-point numbers are a fundamental data type, but their representation in computers introduces inherent limitations that can lead to unexpected behavior if not understood and addressed properly.

*What are Floating-Point Numbers and Why the Fuss?*

Floating-point numbers are used to represent real numbers (numbers with a decimal point) on a computer. The most common standard for their representation is IEEE 754. This standard defines how floating-point numbers are stored in binary using a sign bit, an exponent, and a mantissa (also called a significand).

The problem arises because computers have limited memory. Most real numbers have infinite decimal expansions. Floating-point numbers are stored with a finite number of bits, which means many real numbers can only be *approximated*. This approximation introduces rounding errors.

*The Core Issue: Inherent Limitations*

*Finite Representation:* The limited number of bits means only a finite subset of real numbers can be represented exactly. Most numbers, especially those with repeating or non-terminating decimal representations, are approximated.

*Rounding Errors:* When a real number cannot be represented exactly, it is rounded to the nearest representable floating-point number. This rounding introduces tiny errors. Accumulating these tiny errors through repeated operations can lead to significant inaccuracies.

*Loss of Significance:* In certain calculations (especially subtraction of nearly equal numbers), significant digits can be lost, further amplifying rounding errors. This is called "catastrophic cancellation."

*Common Scenarios Where Precision Issues Arise*

1. *Simple Arithmetic:* Even basic operations like addition and subtraction can exhibit unexpected behavior:



This is a classic example. Neither 0.1 nor 0.2 can be represented exactly ...

#javascript #javascript #javascript

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