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Скачать или смотреть How to Find RawImage by Name in Unity3D Code

  • vlogize
  • 2025-10-06
  • 0
How to Find RawImage by Name in Unity3D Code
Unity3d How to find RawImage with name in codeunity game enginerawimage
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Описание к видео How to Find RawImage by Name in Unity3D Code

Discover how to effectively locate and change a `RawImage` texture in Unity3D when traditional methods fail!
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This video is based on the question https://stackoverflow.com/q/64007319/ asked by the user 'Aşkın TEMEL' ( https://stackoverflow.com/u/14320176/ ) and on the answer https://stackoverflow.com/a/64009362/ provided by the user 'Aşkın TEMEL' ( https://stackoverflow.com/u/14320176/ ) at 'Stack Overflow' website. Thanks to these great users and Stackexchange community for their contributions.

Visit these links for original content and any more details, such as alternate solutions, latest updates/developments on topic, comments, revision history etc. For example, the original title of the Question was: Unity3d How to find RawImage with name in code

Also, Content (except music) licensed under CC BY-SA https://meta.stackexchange.com/help/l...
The original Question post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license, and the original Answer post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license.

If anything seems off to you, please feel free to write me at vlogize [AT] gmail [DOT] com.
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How to Find RawImage by Name in Unity3D Code

When working with the Unity game engine, developers often need to manipulate UI elements such as RawImage. However, if you're trying to change the texture of a RawImage and hitting roadblocks, it can be frustrating! In this guide, we will address the common issue of finding a RawImage by its name in your Unity3D code and provide a solid solution to get things working.

The Problem: Why Isn't My RawImage Texture Changing?

You might encounter a situation where you attempt to change the texture of a RawImage using a line of code similar to this:

[[See Video to Reveal this Text or Code Snippet]]

The intention here is clear—you want to find a RawImage component and change its texture. However, the texture may not update as expected, leading to confusion and dissatisfaction.

Common Mistake

A common mistake that can lead to this issue is assuming that GameObject.Find will work on an invisible or inactive GameObject. If the object you're trying to find is not currently active in the scene (for instance, if it's been marked as inactive or hidden), GameObject.Find will not be able to locate it.

The Solution: Verify Object Visibility

To ensure your RawImage is successfully located and the texture can be changed, follow these steps:

1. Check Object Visibility

Before executing any code to change a texture, confirm that the GameObject (in this case, "Aciklama1L1") is active and visible in the scene. A simple way to check is to:

Open the Unity Editor.

Locate the GameObject in the Hierarchy.

Ensure the checkbox next to the GameObject is checked, indicating it is active.

2. Use Alternative Methods to Access the GameObject

If you find that the object is indeed inactive or hidden, you have several alternatives:

Direct References: Instead of using GameObject.Find, consider maintaining direct references to your RawImage components where possible, by assigning them in the Inspector.

Parent Object Reference: If the RawImage is always a child of a specific GameObject, keep a reference to the parent and access children directly without relying on finding by name.

Example Code Adjustment

If you’re sure the RawImage should be found and changed, ensure the following:

[[See Video to Reveal this Text or Code Snippet]]

Summary

When attempting to manipulate UI elements like RawImage in Unity3D, visibility is key. If you’re unable to change the texture of a RawImage, always check if the GameObject is active in the scene. Consider direct references and accessing parent-child relationships to avoid issues associated with GameObject.Find.

By following these guidelines, you will enhance your ability to work with UI elements in Unity3D and avoid common pitfalls. Happy coding!

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