Max/MSP Audio Spatialisation Tutorial: Representing Audio Sources with 3D Objects in Jitter

Описание к видео Max/MSP Audio Spatialisation Tutorial: Representing Audio Sources with 3D Objects in Jitter

In this tutorial, you'll learn how to spatialise audio sources in Max/MSP using IRCAM's Spat5, by representing each source with a 3D object in the jit.world rendering window.
We'll cover the basics of 3D audio with Spat, jit.gl object creation, and manipulation within the Jitter environment.

Spat Tutorial from Balint Laczko 👉    • Max/MSP: Spat Tutorial 1 - Introducti...  

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If you are a complete Max beginner check out my Introductory Lessons to Max/MSP 🧑‍🏫
   • Max/MSP/Jitter Introductory Course | ...  

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