Dune II - Harkonnen - Mission 8

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Dune II: The Building of a Dynasty is a real-time strategy Dune video game developed by Westwood Studios and released by Virgin Games in December 1992. It is based upon David Lynch's 1984 film Dune, an adaptation of Frank Herbert's science fiction novel of the same name.

While not the first real-time strategy (RTS) video game, Dune II established the format that would be followed for years to come. As such, Dune II is the archetypal real-time strategy game. Striking a balance between complexity and innovation, it was a huge success and laid the foundation for Warcraft, Command & Conquer, Age of Empires, StarCraft and many other RTS games that followed.

Mission 8

Palace:

Type: Capitol Building
Armament: none
Armor: Heavy

Palaces are awarded to chosen leaders who show great bravery and prowess in their missions. A Palace cannot be purchased or built. The Palace will also serve as the command center as soon as it is occupied. Many Palaces feature unique additional options.

Death Hand:

Type: Battlefield Support Missle
Guidance: Inertial
Dimensions: 8.12m (length)
Range: 1120km
Warhead: h235 HS cluster bomb
House: Harkonnen

The Death Hand is a special weapon based at all Harkonnen Palaces. This ballistic missle is unable to be guided or targeted accurately, yet its multiple warheads can inflict great damage across a wide area.

Saboteur:

Type: Espionage Unit
Armor: Light
Armament: Unknown
Crew: 1
Speed: 95 km/h (trike)
House: Ordos

The Saboteur is a special military unit belonging to Ordos. Trained in the art of espionage and terrorism at the palace, a single Saboteur can destroy almost any structure or vehicle.

Fremen:

Type: Ground Based Military Units
Armor: Light
Armament: 10mm Assault rifles/Rockets
Units: Unknown
Speed: 17 km/h (foot)

The Fremen are native to dune. Elite fighters, the Fremens' familiarity with the hostile terrain makes them a difficult adversary. Informed sources say they may soon forge an Alliance with the Atreides.

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