Unreal Engine 5.4 Motion Matching | Full Locomotion + Upper Body Layering & Turn In Place

Описание к видео Unreal Engine 5.4 Motion Matching | Full Locomotion + Upper Body Layering & Turn In Place

An updated sample demo of the locomotion system I have been working on for Stormrite using Unreal Engine's motion-matching technology.

Version 3 sees upper body layering, driven by a data table that stores characteristics of each upper body pose, and how it 'overlays' on top of the motion layer. Users can call a simple function to choose which pose to use from the data table, with a custom blend time.

Turn in place has also been implemented in this version, along with many grounded locomotion improvements (especially when arcing/sharply turning).

Once I have fully smoothed everything out, I'll most likely release a marketplace plugin with the content shown in the video, so you can dive into the code and see how it's done!


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