Behind the Scenes: Developing My Indie Game's Combat System

Описание к видео Behind the Scenes: Developing My Indie Game's Combat System

The BIGGEST update so far: the COMBAT SYSTEM in VELKYN - Built from a ton of smaller systems.

Wishlist VELKYN on Steam: https://store.steampowered.com/app/27...

We've got different weapons like swords, spot-on timing for attacks and defensive moves, fair hitboxes, millisecond-perfect animations, resource systems, advanced multi-level pathfinding, a targeting system... and that's just the start.

This system is the heart of the game, so I'm totally open to your feedback and ideas!

Enjoy checking it out and feel free to share your honest opinion!

Timestamps:
0:00 Intro
0:36 Enemy Detection
2:03 Pathfinding
2:48 Attacking
4:02 Block & Parry
4:46 Dodge Rolling
5:29 Targeting
6:57 Enemy Behaviour
7:39 What's Next?
9:12 Bonus Footage

Discord:   / discord  
Twitter/X: https://x.com/anbagames
Threads: https://www.threads.net/@anbagames
TikTok:   / anbagames  

About:
Welcome to my channel. In real life I'm a software developer and in my free time I create video games. This channel shows my progress in the shape of devlogs and other gamedev related videos. Have fun here!

#anbagames #gamedev #indiegame #indiegames #gamedevelopment #indiedev #unity #unity3d #madewithunity #devlog #blender #velkyn #zelda #zeldalike #soulslike #indiegamedev #eldenring #darksouls

Комментарии

Информация по комментариям в разработке