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Скачать или смотреть Naruto Shippuden: Ultimate Ninja Storm 3 FB HD | i3 2120/4GB RAM/GT 1030

  • Lun os (Lunos)
  • 2023-02-24
  • 447
Naruto Shippuden: Ultimate Ninja Storm 3 FB HD | i3 2120/4GB RAM/GT 1030
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Скачать Naruto Shippuden: Ultimate Ninja Storm 3 FB HD | i3 2120/4GB RAM/GT 1030 бесплатно в качестве 4к (2к / 1080p)

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Описание к видео Naruto Shippuden: Ultimate Ninja Storm 3 FB HD | i3 2120/4GB RAM/GT 1030

So, yesterday, it was announced that a new Naruto Ultimate Ninja Storm game is finally coming out after over 6 years since the release of NSUNS4.
This new title called "Ultimate Ninja Storm Connections" is shaping up to be a game that will contain the most memorable fights in the stories of the 4 main Storm games with new characters introduced.
Kinda feels like a Naruto Shippuden Ultimate Ninja Storm Generations 2 conceptually.

So, considering that I played Storm 2 not too long ago, I used the announcement as an excuse to finally replay Storm 3, which I hadn't touched since its PC version came out all the way back in 2013.
Naturally, I'm taking this chance to taste the HD update that it got recently as a part of the release of the Storm Legacy Collection.
This update introduces new graphical options besides Supersampling Antialiasing (aka SSAA) which is the only one that the original version had, and also raises the game's framerate cap from 30 to 60.

What's there to say about this game?
It's a direct sequel to Naruto Shippuden: Ultimate Ninja Storm 2. The story picks off sometime after Naruto goes back to the Hidden Leaf Village after inheriting Nagato's will and promising to unite the world peacefully to him.
The game performs well, which is to be expected since it's a rather light game.
Now, while the framerate does stay at 60 FPS most of the time, there are some weird instances in which I noticed it fall down to the 40s and then go back up to 60.
I don't know what's up with that, but it doesn't annoy me enough, so I don't personally care.

... I got so into it that I recorded way more than I originally planned to, lmao.
I was going to cut off the video after the quest to set up the birdcages that act as saving points was finished, but I just kept going without thinking.

I think I'm going to record another video soon enough. I want to try to record the game at 60 FPS.
I already made a test and it worked out surprisingly well in the sense that the footage didn't get laggy or anything.

| - EDIT - |
Nevermind, that's not going to happen. Recording at 60 FPS a game that is also running at 60 FPS can get too taxing.
My CPU usage reaches 100% in all cores on fights with supports, lel.

There's something valuable I'd like to add here since it's not worth recording a video for though.
As it can be seen in the OSD on the upper left corner of the video, the frame pace or frame time is inconsistent and jumps from 16ms to 14ms, 18ms or anything inbetween very frequently.
For a fluid experience, a game that runs at 60 FPS should stay at 16.6ms at all times if possible.
Using DXVK increases the CPU usage a bit, but it also stabilizes the frame time.
The game stays at 16.6ms most of the time while using it, which is pretty dope.
I recall having similar issues the last time I played Storm 4, and there were also strange frame drops that didn't use to be there, and I solved them by using DXVK.

| - PC Specs - |
CPU: i3 2120, 2c/4t running at 3.1/3.2 GHz
RAM: 4GB (2x2 running on Single Channel because reasons)
GPU: Gigabyte's NVIDIA GeForce GT 1030 2GB GDDR5, Driver Version 528.24
OS: Windows 11 Version 22H2 x64

| - Notes/End of the Description - |

-As usual, the OSD on the top left corner is provided by MSI Afterburner + Rivatuner Statistics Server (aka RTSS).

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