Operation Tenfold Pursuit has finally launched in Rainbow Six Siege, and this episode of Six on Six breaks down everything: the rocky release, the massive cheat wave, Shieldguard’s rapid anti-cheat response, and how the new matchmaking really feels for different skill levels. The squad talks about cheaters, stream snipers, DDoS attacks, and how a fast follow-up anti-cheat update plus a major ban wave drastically reduced obvious cheaters in ranked – even if high-level streamers were still reporting 10–15 cheaters a day at launch. They also dig into the purpose (and limits) of the Test Server, shrinking QA budgets, and why some in the community feel that TS feedback doesn’t meaningfully change balance before patches go live.
From there, the hosts cover the controversial new matchmaking system, long queue times, rank icon visibility, and how hidden MMR and visual ranks can mentally “boom” players and fuel toxicity. They debate whether ranks and performance data should be fully visible, partially hidden, or rotated season to season, and compare Siege’s approach to games like Overwatch and League. The episode also previews and praises the fast-tracked limb damage revert and emerging DMR meta (plus shield nerfs), discusses competitive integrity vs. viewer interest when old vs. new builds are used in regional finals, and briefly touches on EU, South America, APAC, and upcoming NA Finals and SI prep.
In this episode you’ll hear about:
⦁ Operation Tenfold Pursuit’s launch, early cheater crisis, and Shieldguard ban waves
⦁ Test Server relevance, QA realities, and how much TS really protects live patches
⦁ New matchmaking complaints: long queues, rank mismatches, and hidden vs. visible MMR
⦁ Ranked toxicity, data transparency, and whether to show ranks and stats at all
⦁ Limb damage revert, DMR meta, shield balance, and overall health of Siege’s gameplay
⦁ Why some regional leagues stayed on the old build while SI qualifiers used the new one
If you enjoy deep-dive Siege talk, pro insights, and honest takes on Ubisoft’s decisions, hit Like, subscribe, and turn on notifications so you don’t miss future episodes. Drop a comment with your biggest pet peeve in ranked, your thoughts on the new matchmaking, and whether ranks and stats should be fully visible. Share this episode with other Siege fans and help keep the conversation going.
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Episode 11 was recorded on December 7, 2025
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TIMESTAMPS:
0:00 Operation Tenfold Pursuit Launch
30:00 Ranked 2.0
41:00 Toxicity Detection
55:40 Limb Change
1:00:00 Good/Bad Changes
1:10:00 EML
1:40:09 SAL
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