Flyff Universe | Guardiane Pure Solo

Описание к видео Flyff Universe | Guardiane Pure Solo

120 Blade, no buffs or linked attack at 6.9x speed.

Notes:

Two weird wastes of time might be apparent, but it's only because Leo exists right now, and it's easier to let him run ahead of you. If you can't see the mobs, he will keep running through them and you'll see him at the end with almost full HP. In case it ever matters again, specifically what I do is, pull that first group of Kumai, run backwards to where I can't see the next group of Kumai, and let him run past, he gets far enough ahead just from the time spent in that one AOE. Then when you get to the hall where the Sac B cage is, you must hug that corner, and still most of the time a mob will aggro him, he will be standing in the next corner. If you run past seeing the mobs that attack him here fast enough, he won't be getting hurt then. You must then kill all the Riders in the Sac B hall and stay on that wall far away from the parallel hall, so you don't see the mobs there, as he runs past there when you trigger 60 kills near the Sac B cage.

For solos, I skip the AI to save time just because they are the most difficult to keep your HP up while you aoe the full mobs. There are 30 shaman, so I run past most of the AI and on that last stretch of them, pull just enough to get to 30 kills left so that the shaman will complete it.

For pulling him from the clones all by yourself, all you need to know is that it happens at about 56.7m life, and that the real one is always on the EAST side of the room (you enter the room from the north, so the east side is the left side of the room as you enter it). This is why I start the Guardian in the southwest corner, and run east when the split happens. Rending entry helps, but it can be done by properly timing a run in any case.

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