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Скачать или смотреть Unity 6.3 Part 06 Create Bouncing Ball, Ramp Physics & Destructible Block Towers

  • Sudheendra S G
  • 2025-12-04
  • 13
Unity 6.3 Part 06 Create Bouncing Ball, Ramp Physics & Destructible Block Towers
unity 3d tutorialunity physics tutorialunity bouncing ballunity ramp physicsunity collidersunity rigidbodyunity physics materialunity bouncinessunity mesh colliderunity box colliderunity prefabsunity block towerunity destruction physicsunity primitivesunity beginner game developmentunity scene interactionunity gameplay physics
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Описание к видео Unity 6.3 Part 06 Create Bouncing Ball, Ramp Physics & Destructible Block Towers

00:00 – Introduction to Physics-Based Gameplay in Unity
00:32 – Overview: Bouncing Ball, Ramp & Block Towers
01:18 – Understanding Unity 3D Primitive Objects
02:10 – Creating a Sphere and Naming It as Ball
03:02 – Resetting Transform and Positioning the Ball
04:10 – Scaling the Ball Proportionally
05:18 – Navigating Scene View for Precise Placement
06:20 – Introduction to Materials in Unity
07:12 – Creating and Applying a Custom Ball Material
08:30 – Adjusting Metallic and Smoothness Properties
09:22 – Why the Ball Floats: Need for Physics
10:05 – Adding Rigidbody to Apply Gravity
11:12 – Creating Physics Material for Realistic Bounce
12:25 – Applying Physics Material to Sphere Collider
13:20 – Inspecting Ball Components and Their Roles
14:40 – Adding a Ramp to the Scene
15:35 – Positioning and Rotating the Ramp Correctly
16:55 – Collider Issues: Why the Ball Goes Through Ramp
18:10 – Box Collider vs Mesh Collider Explained
19:25 – Fixing Collisions Using Mesh Collider (Convex)
20:30 – Testing Ball Movement on the Ramp
21:35 – Creating a Cube as a Building Block
22:45 – Scaling and Positioning the Block
23:55 – Understanding Box Collider Behavior
24:55 – Making the Block React with Rigidbody
26:05 – Adjusting Rigidbody Mass for Better Movement
27:10 – Converting Block into a Prefab
28:20 – Duplicating Blocks to Form a Tower
29:30 – Grouping Blocks Using Empty Parent
30:35 – Creating a Block Tower Prefab
31:50 – Placing Multiple Block Towers in the Scene
33:15 – Applying Materials Correctly to Prefabs
34:40 – Editing Prefabs in Prefab Mode
36:10 – Vertex Snapping for Perfect Alignment
37:35 – Creating Unbalanced Structures for Realistic Collapse
39:05 – Adding Top Blocks to Towers
40:30 – Final Physics Test: Ball Knocking Down Towers
41:45 – Observing Destruction and Scene Behavior
42:30 – Summary of Physics, Colliders & Prefabs
43:15 – What You Learned and What’s Next

Download all the resources free from the below link

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In this Unity 3D Essentials tutorial, you’ll learn how to bring your scene to life using physics-based interactions. Starting from simple 3D primitives, you will create a bouncing ball that falls with gravity, rebounds realistically, rolls down a ramp, and crashes into destructible block towers.

This session walks you step by step through creating and scaling primitive objects, positioning them precisely in 3D space, and enhancing their appearance using custom materials. You’ll then apply Unity’s physics system by working with Rigidbody components, colliders, and physics materials to achieve natural movement, bounce, and collision behavior.

You’ll also explore the differences between Box Colliders and Mesh Colliders, understand why collider choice matters, and learn how mass affects object reaction. By converting blocks and block towers into prefabs, you’ll efficiently duplicate and reuse them while maintaining consistency across your scene. Precision tools such as surface snapping and vertex snapping are used to build stable and unstable structures that react convincingly when hit.

By the end of this tutorial, you’ll have a complete interactive setup where a ball rolls down a ramp and knocks over multiple block towers—giving you a solid foundation in Unity physics, prefabs, and scene interaction fundamentals.

This video is perfect for beginners in Unity, students learning game development, and creators looking to strengthen their understanding of physics and reusable workflows in Unity.

▶ Topics covered in this video:

Unity 3D primitives (sphere, cube, ramp)

Creating and applying materials

Rigidbody and gravity

Physics materials and bounciness

Colliders and collision accuracy

Prefabs and duplication workflows

Building and destroying block towers

Don’t forget to like, share, and subscribe for more Unity learning content in this series.

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