how I added LIFTING to my indie game ✦⭑ Devlog

Описание к видео how I added LIFTING to my indie game ✦⭑ Devlog

Yellow yellow! I decided to try and go over my lifting mechanic in-depth and show the really basic code I’m using to achieve it. It turned out pretty rough haha, I think I might try a different style of video for my next devlog, but if you guys like this I wouldn’t mind doing it again with another mechanic. Anyway, thanks for stopping by to listen to me ramble!
If you have any questions I’m capable of answering leave em’ down below in the comments. I’d be happy to answer if I can, keep in mind I’m still bronze ranked at game development.

#godot #gamedev #devlog #RPG #JRPG #indiedev


🔗 DISCORD SERVER:
  / discord  

🔗 WEBSITE (jank):
https://pearlessential.webflow.io/

🔗 PREVIOUS DEVLOG:
   • an RPG without LVLs or EXP ✦⭑ Devlog 0  


Attributions, listed in the order they appear in.
🎶 The Place I’ll Return to Someday - Provided by ‪@gamechops‬
From Chocobo and Chill II https://gamechops.com/chocobo-and-chi...
🎶 meowsynth bossa nova was a mistake - ‪@AZALI00013‬:    • meowsynth bossa nova was a mistake  
🎮 The Legend of Zelda: Breath of the Wild: https://en.wikipedia.org/wiki/The_Leg...
🎮 Pikmin 3 Deluxe: https://en.wikipedia.org/wiki/Pikmin_3
🎮 LittleBigPlanet 2: https://en.wikipedia.org/wiki/LittleB...
🎮 Mario vs. Donkey Kong: https://en.wikipedia.org/wiki/Mario_v...
🎮 The Legend of Zelda: The Minish Cap: https://en.wikipedia.org/wiki/The_Leg...
🎮 Graytail: https://store.steampowered.com/app/28...
🎮 Rune Factory 3: A Fantasy Harvest Moon: https://en.wikipedia.org/wiki/Rune_Fa...
🎶 filler track - ‪@igaveuponmusic‬:    • filler track  
🎶 Besaid Island - Provided by ‪@gamechops‬
From Chocobo and Chill II https://gamechops.com/chocobo-and-chi...
📺 Finite State Machines in Godot 4 in Under 10 Minutes - ‪@Bitlytic‬:    • Finite State Machines in Godot 4 in U...  
🎮 Hollow Knight: Silksong: https://en.wikipedia.org/wiki/Hollow_...
🎶 KAILI - ‪@kaedehiyama‬:    • Kaede Hiyama - KAILI (illustration:尾猿...  


Chapters:
00:00 - introduction
00:41 - background
01:33 - game design
02:53 - implementation
05:35 - nitty gritty
06:21 - conclusion

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