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Скачать или смотреть Mirror's Edge | Longplay Full Game Playthrough Gameplay Full Campaign | Xbox 360 | 4K UHD

  • Longplay Gaming Collection
  • 2024-08-16
  • 463
Mirror's Edge | Longplay Full Game Playthrough Gameplay  Full Campaign | Xbox 360 | 4K UHD
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Описание к видео Mirror's Edge | Longplay Full Game Playthrough Gameplay Full Campaign | Xbox 360 | 4K UHD

Mirror's Edge | Longplay Full Game Playthrough Gameplay Full Campaign | Xbox 360 | 4K UHD

Mirror's Edge is a first-person action-adventure platformer developed by DICE and published by Electronic Arts. Released in 2008 for Xbox 360 and PlayStation 3, and later for PC, the game stood out for its unique approach to movement and platforming, set in a futuristic dystopian city. The world of Mirror's Edge is governed by a totalitarian regime that monitors all communication, with citizens living in controlled comfort but lacking freedom. A small group of "Runners" works outside the law, delivering sensitive information while evading government surveillance. The story follows Faith Connors, a skilled Runner, as she seeks to clear her sister's name after she is framed for the murder of a politician. As Faith delves deeper into this conspiracy, she confronts the regime's oppressive rule.

What sets "Mirror's Edge" apart is its parkour-inspired gameplay. The game emphasizes fluid, fast-paced movement over traditional combat, allowing players to leap between rooftops, run along walls, and navigate urban landscapes with precision and speed. The first-person perspective heightens the immersion, making players feel connected to Faith’s actions as she gracefully maneuvers through the environment. Combat exists in the game but is secondary to the movement; Faith can disarm enemies and fight hand-to-hand but is often better off escaping rather than engaging.

The game's visual design is striking, featuring a minimalist, clean aesthetic with a predominantly white color palette punctuated by bold accents of red, blue, and yellow. This art direction not only creates a unique look but also serves to guide the player through the environment, using colors to highlight paths and interactive objects. DICE sought to innovate within the first-person genre by prioritizing agility and navigation, rather than the typical focus on shooting or combat. Inspired by the real-world practice of parkour, the developers aimed to create a fluid, intuitive experience of running and climbing in a three-dimensional space.

"Mirror's Edge" was praised for its innovative gameplay mechanics and visual style. Critics highlighted the exhilaration of maintaining momentum and the beauty of the minimalist city. However, the game’s story and combat received mixed reviews, with some players finding the narrative underdeveloped and the combat sequences less polished than the traversal mechanics. Despite these criticisms, the game developed a devoted fan base. While it achieved only modest commercial success, its impact on game design and its cult following eventually led to the development of a prequel, Mirror's Edge Catalyst, which further explored the origins of Faith and the world she inhabits.

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